In this update2
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Full Marvel Rivals update
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Balance at a glance
The multiverse is shifting, Rivals! In this update, the pace of Ultimate Abilities is slowing down for everyone, so expect more calculated clashes and less Ult spam moments. Vanguards, Duelists, and Strategists each get their own tweaks to keep the battlefield thrilling but fair. Plus, some iconic Team-Ups are evolving or being retired, paving the way for new combos and cosmic chaos. Let's dive into the details! ADJUSTMENTS
The charge rate for Ultimate Abilities has been nerfed across the board. Our aim is to keep the core combat fun and dynamic, while dialing back those rapid-fire Ultimates. This will also lower the baseline strength of triple-Strategist compositions without compromising the core combat experience. (Based on game data, around 80% of Ultimate Ability Energy comes from damage or healing conversion. That means the charge rate reduction is nearly equal for Vanguards, Duelists, and Strategists at about a 20% drop across the board. This keeps the playing field balanced and ensures your big moves feel earned!)
- Vanguards & Duelists: Reduce Damage-to-energy conversion from 90% to 70%. Reduce passive Ultimate Ability Energy regeneration from 12/s to 11/s.
- Strategists: Reduce Damage/healing-to-energy conversion from 90% to 75%. Reduce passive Ultimate Ability Energy regeneration from 12/s to 8/s. Time to plan your Ultimates, not just spam them!
Vanguard
Heven-sent pressure, grounded precision. Angela is fiercer on the ground, but less pesky in flight. Her Ultimate Ability damage and control have been slightly hit.
- Reduce Seraphic Soar's attack charge-to-Spear of Ichors conversion from 45% to 35%. Increase bonus damage at full charge from 15 to 20.
- Increase Shielded Stance damage-to-charge conversion from 25% to 35%.
- Increase Assassin's Charge cooldown from 3s to 6s. Reduce max recharge time from 10s to 8s.
- Increase Axes of Ichors Bonus Health to self from 40 to 50 and from 20 to 25 for allies after landing Divine Judgement.
- Increase Heven's Retribution (Ultimate Ability) spear throw Damage from 10 to 40. Reduce spear Health from 800 to 650.
Now a little smoother when running up on your left. Cap's shield work also gets smoother during sprints, but his Ultimate gives a little less energy.
- When Leading Dash is set to toggle, Captain America's last four ranged Sentinel Strike shield throws won't be interrupted by Leading Dash.
- Reduce Freedom Charge (Ultimate Ability) energy charge effect for allies from 30% to 20%.
Deadpool (Vanguard)
The heartiest merc takes a breath. Survivability and Ultimate frequency are slightly nerfed to match the new Ultimate efficiency. - Reduce Deadpool In Your Area - Vanguard (Upgraded) Damage Reduction from 40% to 30%. - Increase Ultimate Ability cooldown from 45s to 60s.
The Shield bends...slightly. The Sorcerer Supreme's defenses are slightly dialed down.
- Reduce the shield value of Shield of the Seraphim from 800 to 700.
Diamond-hard choices, deadlier payoffs. The White Queen's diamond form dims a bit, but Emma's Ultimate shines brighter!
- Reduce Diamond Form Damage Reduction from 25% to 20%.
- Adjust Psionic Seduction (Ultimate Ability) Damage Falloff at 30m from 50% to 70%. Gain 20% Damage Reduction during the ability.
"Puny cooldowns." The big green disruptor is even better at charging his Ultimate. Smash with style!
- Increase Indestructible Guard absorbed damage to ultimate ability charge conversion rate from 100% to 130%.
- Gamma Burst gains two charges, each with a 6s cooldown. Reduce single hit damage from 75 to 65. Reduce Gamma Burst cooldown after each use from 6s to 2s.
Magneto
Master of Magnetism, master of the lane. Magneto gets slightly tougher in lane
Source
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