In this update3
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Full Marvel Rivals update
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Balance at a glance
The Marvel Rivals universe is shifting. Some are getting recharged, some are facing nerfs, and new team-up changes are bringing even more epic showdowns! Let's break down which heroes are getting a power boost and who's feeling the sting.
ADJUSTMENTS
Vanguard
Cap's damage output is getting a slight downgrade.
- Remove Team-Up Anchor bonus 5% Damage boost.
The Sorcerer Supreme is now casting faster, but he's trading a bit of survivability for offensive mystique!
- Reduce Maelstrom of Madness cooldown from 8s to 6s.
- Reduce base health from 600 to 575.
The White Queen's control and survivability are getting a little less unbreakable!
- Increase Diamond Form cooldown from 15s to 18s.
- Reduce Telepathic Pulse energy gained when hitting shields from 10/s to 5/s.
Enemies caught in Peni's webs are in for a stickier situation, and her Ultimate Ability just got slightly more threatening!
- Spider-Drone New Effect: Now slows hit enemies by 8% for 2s, each hit stacks the effect and resets the slow period, stacking up to 40%.
- Reduce Spider-Drone release interval during Ultimate Ability from 0.7s to 0.5s.
The God of Thunder's Ultimate is getting an upgrade. More speed, new stun, greater "Bring the Thunder!"
- Increase Movement Speed during Ultimate Ability from 600 to 700.
- After Ultimate Ability lands, Stun surrounding enemies for 1s.
Duelist
T'Challa's survivability after striking a marked enemy is now less kingly.
- Reduce Bonus Health gained when striking Vibranium Marked enemies with Spirit Rend from 30 to 25.
- Reduce base health from 300 to 275.
The Daywalker's sword just got a little sharper. More melee damage for those who hunt in the night!
- Increase Ancestral Sword damage per single slash from 22 to 24.
Magik loses her Team-Up Anchor bonus, but gets a whole arsenal upgrade to compensate!
- Remove Team-Up Anchor bonus 15% Damage boost.
- Reduce charge time required for Magik Slash maximum damage from 1.8 s to 1.2s.
- Magik Slash New Effect: Projectile now pierces enemies and reduces Stepping Discs cooldown by 1s per enemy pierced.
- Increase Soulsword damage from 65 to 75.
- Increase Eldritch Whirl damage from 45 to 50.
- Increase Demon's Rage damage per hit from 18 to 20.
- Increase Melee Normal Attack Damage from 30 to 40.
- During Darkchild (Ultimate Ability), increase Eldritch Whirl single-hit damage from 35 to 45 and Umbral Incursion damage from 135 to 140.
Marc Spector's blade is now moon-charged for maximum chaos!
- Moon Blade now holds up to 2 charges, each taking 6s to recharge.
Sai's burst damage has been slightly dialed back.
- Decrease the retrieve damage of Wing Shurikens per hit from 12 to 8.
Wanda's survivability and Ultimate are getting a magical upgrade.
- Can now be healed by teammates during Mystic Projection.
- Increase Reality Erasure damage from 800 to 9999.
- New Effect: Now pulls in nearby enemies (within 15m radius) during cast charge. Max pull speed up to 2.4m/s.
Doreen is less of a menace from afar.
- Reduce Burst Acorn damage from 110 to 100.
- Increase the hit damage of Squirrel Blockade from 35 to 50.
- Increase Mammal Bond cooldown from 10s to 15s.
Bucky is getting a handy improvement to his close-quarters control.
- Trooper's Fist New Effect: Second strike now applies a 1s
Source
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