Update log
Full Marvel Rivals update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
Even in the multiverse, change is the only constant, and our heroes are always evolving to keep the fight fair, fierce, and fun! From thunder gods to cosmic crusaders, our beloved heroes are getting a tune-up (or a slight nerf). Let's see what's new!
ADJUSTMENTS
Vanguard
Doctor Strange
The Master of the Mystic Arts is getting a little oomph in his arsenal!
l Increase Daggers of Denak projectile charges from 8 to 10.
l Reduce Cloak of Levitation cooldown from 15s to 12s.
Groot
I am Groot! (Translation: Groot's got slightly more reach and a bigger effect radius.)
l Increase Vine Strike range from 20m to 22m.
l Increase Flora Colossus effect range radius from 20m to 24m.
Magneto
The Master of Magnetism's shields and survivability are getting a slight tune-down.
l Reduce Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.
Thor
The God of Thunder's gameplay gets a jolt of improvement and utility!
l Gain a fixed 1 Thorforce upon exiting the Awakening Rune awakened state.
l Lightning Realm New Effect: Enemies leaving its boundary are Grounded for 2s, restricting aerial abilities.
Duelist
Black Panther
After addressing hit detection, T'Challa's Spirit Rend is getting a longer cooldown.
l Increase Spirit Rend cooldown from 8s to 10s.
Iron Fist
With his Team-Up Anchor removed, Lin Lie's raw power gets a slight boost to even things out.
l Increase Jeet Kune Do's fifth strike damage from 50 to 55.
l Increase Yat Jee Chung Kuen percentage damage of the enemy's Max Health per strike from 2.1% to 2.7%.
l Adjust Harmony Recovery Bonus Health decay start time from 1s to 2s.
l Increase K'un-Lun Kick's first strike damage from 30 to 35.
Star-Lord
Peter Quill gets a little more staying power in the heat of battle!
l Gain 25 Bonus Health when using Stellar Shift (max 25), which lasts for 3s before decaying to 0 over 1s.
Wolverine
Logan's ultimate is a little bit tougher to unleash; time to earn that berserker barrage!
l Increase the energy cost of Last Stand (Ultimate Ability) from 2800 to 3400.
l Lifesteal gained from the Primal Flame - Phoenix Warrior Team-Up Ability no longer contributes to Wolverine's Ultimate Ability energy.
Spider-Man
Spidey's Ultimate just got stickier, and deadlier!
l Increase Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.
Strategist
Adam Warlock
Adam gets a slight cosmic buff to his Ultimate Ability frequency and strength, plus increased healing.
l Reduce the energy cost of Karmic Revival (Ultimate Ability) from 5000 to 4700.
l Karmic Revival New Effect: Revived allies gain Bonus Health equal to 70% of Maximum Heath, which lasts for 5s before decaying to 0 over 2s.
l Cosmic Cluster New Effect: Each hit now reduces Avatar Life Stream charge times by 0.3s.
Cloak & Dagger
Ty and Tandy's Ultimate Ability now takes a bit more energy to unleash their Eternal Bond!
l Increase the energy cost of Eternal Bond (Ultimate Ability) from 4000 to 4300.
Mantis
A new Team-Up Anchor effect for Mantis, but her base healing gets a gentle nerf to balance the cosmic scales.
l Increase healing by 10% with the new Team-Up Anchor effect.
l Reduce Healing Flower's Healing Over Time effect from 12.5/s to 10/s.
l Reduce Life Energy Blast projectile charges from 20 to 15
l Increase Soul Resurgence (Ultimate Ability) excess healing to Bonus Health conversion rate from 0.7 to 1.
Source
