Marvel Rivals
Steam News 3 April 20251y ago

Marvel Rivals Version 20250411 Balance Post

ADJUSTMENTS VANGUARD Captain America Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience. Reduce base health from 675 to 650. Reduce the shield value of Livin…

Update log

Full Marvel Rivals update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions17 changes0 removals
  • Balance
  • Gameplay
changedCaptain AmericaReduce base health from 675 to 650.
changedDoctor StrangeDecrease Daggers of Denak damage per projectile from 18 to 16.
changedDoctor StrangeReduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.
changedHulkThe Green Goliath will boast enhanced maneuverability and improved survivability upon entering combat.
changedHulkIncrease base movement speed from 600 to 650.
changedHulkReduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
Reduce base health675 to 650Decrease Daggers of Denak damage per projectile18 to 16Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage1.3 to 1.2Increase base movement speed600 to 650

ADJUSTMENTS

Vanguard

Captain America

Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.

Reduce base health from 675 to 650.

Reduce the shield value of Living Legend from 400 to 350.

Doctor Strange

The Sorcerer Supreme will see a reduction in his offensive capabilities, limiting his battlefield control.

Decrease Daggers of Denak damage per projectile from 18 to 16.

Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.

Hulk

The Green Goliath will boast enhanced maneuverability and improved survivability upon entering combat.

Increase base movement speed from 600 to 650.

Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.

Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.

Magneto

The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.

Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.

Peni Parker

Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.

Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.

Increase base health from 650 to 750.

The Thing

The Ever-Lovin' Blue-Eyed Thing will see a slight reduction in his damage reduction effect.

Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.

Thor

The Mighty Thor will receive an increase in survivability.

Increase base health from 525 to 600.

Increase base movement speed from 600 to 650.

Duelist

Black Widow

Natasha is receiving optimizations to her shooting experience.

Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).

Hawkeye

We're improving Clint's mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.

Reduce the slow effect while charging the bow from 30% to 20%.

Increase both instances of damage for Hypersonic Arrow from 50 to 55.

Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.

Hela

The Goddess of Death will see a reduction in mobility while slightly enhancing her offensive power.

Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.

Increase Spell Field Damage of Piercing Night from 30 to 35.

Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.

Human Torch

Johnny's attack feedback and survivability are being improved to enhance his impact across various combat scenarios.

Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.

Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.

Iron Man

Iron Man is seeing improvements to his mid-range combat effectiveness.

Slightly reduce Iron Man's hitbox size.

New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.

Iron Fist

Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility,

Source

Steam News / 3 April 2025

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