Update log
Full Marvel Rivals update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Security
ADJUSTMENTS
Dear Rivals!
We’re excited to kick off Season 1.5 right away with some refinement to our Super Heroes and Villains. As a reminder, players can look forward to comprehensive adjustments to Team-Up abilities beyond numerical tweaks starting in Season 2. Without further ado, let’s get straight into the Balance Adjustments!
Vanguard
Captain America
Steve will receive some enhanced survivability, his Vibranium Energy Saw will feel smoother, and his Ultimate Ability will be more attainable thanks to a reduced energy cost.
He will be able to shield himself with Living Legend mid-leap.
Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.
Doctor Strange
Our beloved Sorcerer Supreme will take a modest hit to his survivability.
Reduce base health from 650 to 600.
Groot
We'll be increasing the threat range of everyone's favorite Flora Colossus.
Increase Thornlash Wall placement range from 15 meters to 18 meters.
Magneto
The Master of Magnetism will experience a slight dip in survivability but will be compensated with a small surge in offensive ability.
Increase Iron Volley projectile damage from 35 to 40.
Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.
Thor
The mighty Asgardian will offer a greater user experience after unleashing Awakening Rune. Unleash the thunder!
Remove the shared cooldown time after the duration of Awakening Rune ends.
Venom
The symbiote menace will enter the fray more menacing than ever, with a heightened threat upon entering the battle and a leaner energy appetite for his Ultimate Ability.
Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°.
Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.
Duelist
Black Widow
Natasha's combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.
Increase the magazine capacity of the Red Room Rifle from 8 to 15.
Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.
Hawkeye
We're sharpening Clint’s survival instincts and honing his close-quarters capabilities, while his Ultimate Ability takes aim with greater peril.
Increase base health from 250 to 275.
Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
Reduce the cooldown time for Crescent Slash from 15s to 12s.
Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.
Hela
The Asgardian goddess of death will cast a longer shadow with an increase to her mid-to-long-range suppression.
The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.
Iron Fist
Lin Lie will bring fresh techniques to the martial arts mix, enhancing his Yat Jee Chung Kuen with both fortitude and finesse.
Reduce the damage of
Source
