Update log
Full Marvel Rivals update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Rivals! We're here to give you the scoop on Version 20241210's updates!
Extracted changes
- Maps
- Performance
- Fixes
We noticed that some spots on the edge of the new map would cause characters to become stuck. We've had a look at the entire map and have done our best to fix this bug. However, further adjustments may still be needed to fully resolve the issue, so we ask for your understanding while we continue looking into it and working on a way to prevent this from happening again.
Without further ado, here are the details!
All Platforms
General
· When playing highlights and recordings, crosshair deviation would be significant, and there was a possibility for lag. This issue has been resolved. · Changing where Highlights were saved would cause the game to crash. This issue has been resolved. · Players joining a Quick Match as a replacement may not be able to see heroes' equipped costumes. This issue has been resolved. · Mission progress on the Season Event screen would not display correctly. This issue has been resolved. · Fixed some textual errors. More fixes will be coming in a future update. · After a crash, the game had a chance to freeze for a long period of time before closing. This issue has been resolved, and now the game will close after crashing. · Fixed some relatively common crash issues.
Maps & Game Modes
· On certain maps (particularly Hydra Charteris Base: Hell's Heaven and Klyntar: Symbiotic Surface), special collisions on the edges would cause the player's character to become stuck or clip through and enter strange areas. These issues have been largely resolved, but as this affects multiple maps and areas, this bug may be present elsewhere. We will work to continue fixing such issues and develop a solution to thoroughly prevent them.
· In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda: Birnin T'Challa: - Fog would disappear from Hela and Storm's perspectives when they activated their Ultimates. This issue has been resolved. - After Jeff the Land Shark was revived while in the fog, his teammates and enemies would not be able to see the special effects of Joyful Splash. This issue has been resolved.
· In Hydra Charteris Base: Hell's Heaven - Frozen Airfield: - In Competitive, if a player was KO’d while moving near a target area, it would cause the lightings to behave abnormally. This issue has been resolved. - During matches, disconnecting and reconnecting could cause desynchronization of some doors (i.e., a door looked to be closed, but the player could walk through; a door looked to be open, but the player couldn't walk through). This issue has been resolved.
· Hydra Charteris Base: Hell's Heaven - Eldritch Monument: - When the target area is ascending or descending, if Adam Warlock used his Ultimate, his teammates would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved. - When the target area is ascending or descending, if Thor or Loki were revived by Hela's team-up ability, they would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved. - When the target area is ascending or descending, if Jeff the Land Shark used his Ultimate to devour characters, they would potentially become stuck beneath the terrain if they were right on the target area platform.
Source
