Ultron
Heroes/Marvel Rivals dossier

Ultron

Strategist
0Diffs
12Records

The Pinnacle of artificial lifeforms, Ultron is programmed to learn and adapt in ways beyond human capability. He can summon an army of automated drones that obey his every command, arising his chances of victory exponentially.

Official story

Character Dossier

Ultron was designed by Dr. Henry Pym to be the ultimate peacekeeping android. But when his programming determined that mankind was actually its own greatest enemy, Ultron decided to solve the problem by wiping humanity from existence.

Due to his genocidal tendencies, Ultron soon found himself banished from Earth by Pym and his fellow Avengers. After spending decades conquering cosmic civilizations, Ultron decided to return to the solar system where he was created when he discovered that a mysterious assailant was attempting to erase all traces of him from the timeline.

Official stats

Base kit

Baseline attributes before modifiers.

Health
250
Movement Speed
6m/s
Ability reference

Gameplay mechanics

5 active and passive abilities.

ENCEPHALO-RAY

Left Click
primary

Unleash a burning energy beam

Key
Left Click
Casting
First constant beam; Second single-cast cylindrical spell field
Ammo
6
Damage
First beam 6 rounds in 0.5s, 12 per hit; second single-cast spell field 75 per hit
Damage Falloff
Falloff begins at 20m, decreasing to 75% at 30m
Fire Rate
1.58s per round

IMPERATIVE: FIREWALL

Right Click
ability

Deploy drones to an ally marked by Imperative: Patch, granting them increased Speed and Damage. Additionally, all allies within range of you and the chosen teammate receive Bonus Health.

Key
Right Click
Casting
Instant Cast
Bonus Health to Ultron
65
Bonus Health to allies near Ultron and the drones
50
Cooldown
10s
Range
8m spherical radius spell field
Bonus Health Falloff Begins at
3s
Bonus Health Falloff Speed
40/s
Special Effect
Grant bonus health to Ultron and Allies within range, centered around Ultron and the drones; the selected ally gains a 20% Movement Speed and 10% Damage boost

IMPERATIVE: PATCH

E
ability

Command up to 2 giant drones to follow 2 allies, constantly healing allies within its radius, with more healing for the designated allies.

Key
E
Casting
Targeted
Target Distance
25m
Healing Amount to the Targeted ally
35/s
Healing Amount to other allies within range
30/s
Drone Healing Range
8m spherical radius spell field
Maximum Vision
35m
Max Tolerance Duration out of Sight
5s
Special Effect
Imperative: Patch can deploy up to 2 drones, allowing support for two allies at once

DYNAMIC FLIGHT

Shift
ability

Fly quickly in the direction of movement and then enter an Accelerated state

Key
Shift
Casting
Dash
Special Effect
Dynamic Flight can trigger a one-time dash followed by an constant accelerated effect.
Dash Direction
Reticle direction combined with key input
Cooldown
8s
Dash Distance
12m
Accelerate Duration
6s
Movement Boost
40%
Bonus Health (Self)
50

RAGE OF ULTRON

Q
ability

Summon Ultron Drones to fire Encephalo-Rays, damaging enemies or healing allies

Key
Q
Casting
Straight-line projectile that generates a spell field upon impact.
Projectile Speed
120m/s
Beam Damage
Ultron's Encephalo-Rays 18, Drone's Encephalo-Rays 12
Damage Falloff
Starts at 1.5m after Encephalo-Rays explode, with a max falloff to 50% at 3m
Beam Healing Amount
40
Total Ray Amount
5
Ray Amount per Shot
5
Fire Interval Between Shots
0.2s
Ultimate Total Fire Rounds
5 rounds
Fire Interval Between Rounds
0.5s
Spell Field Range
3m spherical radius spell field
Duration
9s
Energy Cost
4000
Ultimate Self-healing
50/s
Special Effect
Within the ultimate duration, Ultron grants an Unstoppable effect; Deals 125% damage to Bonus Health
Team-up reference

Synergy network

1 combined power maneuvers.

NANO RAY

C
team-up

When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!

Key
C
Casting
Channeled
Ammo
Infinite
Critical Hit
No
Range
2.5m radius, infinite length cylindrical spell field
Damage
70/s
Damage Falloff
Falloff begins at 20m, decreasing to 75% at 30m
Heal
85/s
Cooldown
30s
Spell Field Duration
8s
Latest change

Recent adjustments

No sourced balance change yet.

Evidence history

Clinical trail

No sourced evidence rows yet.