Magneto
Heroes/Marvel Rivals dossier

Magneto

MAX EISENHARDT

Vanguard
0Diffs
1Records

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Official story

Character Dossier

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

Official stats

Base kit

Baseline attributes before modifiers.

Health
650
Movement Speed
6m/s
Iron Ring Charging Speed
3s per charge
Ability reference

Gameplay mechanics

7 active and passive abilities.

Iron Volley

Left Click
primary

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

Key
Left Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Speed
80m/s
Charges
10
Maximum Distance
25m
Range
Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Attack Interval
0.8s
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Meteor M

Q
ability

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

Key
Q
Casting
Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
Projectile Absorption Range
15m spherical radius
Projectile Speed
45m/s
Explosion Range
Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration
4s
Damage
The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Energy Cost
3400
Special Effect
For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Metallic Curtain

SHIFT
ability

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

Key
SHIFT
Casting
Shield
Maximum Energy
100
Energy Cost
65/s
Energy Recovery Delay
1s
Energy Recovery Speed
11/s
Cooldown
3s

Metal Bulwark

E
ability

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

Key
E
Casting
Targeted
Maximum Distance
20m
Shield Value
200
Max Shield Duration
2.5s
Cooldown
15s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs

Iron Bulwark

F
ability

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

Key
F
Shield Value
200
Max Shield Duration
2.5s
Cooldown
10s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs

Mag-Cannon

Right Click
ability

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

Key
Right Click
Casting
Single-cast projectile with delayed impact
Projectile Speed
120m/s
Damage
Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Critical Hit
No
Special Effect
When fully charged, the Iron Ring has a 6m knockback distance

Magnetic Descent

Space
ability

Hold Space to fall slowly

Key
Space
Horizontal Movement Speed
6m/s
Descending Speed
3.5m/s
Team-up reference

Synergy network

1 combined power maneuvers.

ROYAL BLADE

C
team-up

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Key
C
Cooldown
30s
Duration
10s
Shoot Interval
First hit 0.6s, second hit 1s
Projectile Speed
80m/s
Projectile Damage
40
Spell Field Range
3m spherical radius spell field
Spell Field Damage
30
Explosion Delay
0.5s
Delay Explosion Damage
25
Latest change

Recent adjustments

No sourced balance change yet.

Evidence history

Clinical trail

No sourced evidence rows yet.