Jeff the Land Shark
Heroes/Marvel Rivals dossier

Jeff the Land Shark

JEFF

Strategist
0Diffs
4Records

Most landsharks are vicious creatures of the deep... but not Jeff! This adorable and mischievous little landshark brings splashes of joy and healing to every battle. But if the tide turns, Jeff can morph into a voracious beast, swallowing an army of foes in one giant gulp!

Official story

Character Dossier

What's more huggable than a puppy, but hungrier than a great white? It's Jeff! This baby landshark may be one of the most unusual and adorable creatures to ever waddle his way out of the ocean. But anyone who's crossed Jeff's path can tell you that behind his sweet little bark is one nasty bite!

After getting captured and displayed as a curiosity at the Collector's Theme Park, Jeff broke free when the Timestream Entanglement scrambled reality. Now's his chance to prove he's a hero, one chomp at a time!

Official stats

Base kit

Baseline attributes before modifiers.

Health
250
Movement Speed
6m/s
Ability reference

Gameplay mechanics

6 active and passive abilities.

Joyful Splash

Left Click
primary

Unleash a healing splash

Key
Left Click
Casting
Rapid-fire, delayed projectile
Projectile Speed
100m/s
Healing Amount
130/s
Damage
70/s
Damage Falloff
Damage falloff starts at 15m to a maximum of 65% at 30m
Fire Rate
20 rounds per second
Ammo
100

Aqua Burst

Right Click
primary

Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range

Key
Right Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Damage
Projectile Damage: 25 damage per round, Spell Field Damage: 45 damage per cast
Range
3m spherical radius
Damage Falloff
Falloff begins at 1m, decreasing to 50% at 3m (projectile damage has no falloff)
Projectile Speed
100m/s
Fire Rate
1.75 rounds per second
Cooldown
3 charges, with each charge taking 3s to recharge
Special Effect
Direct hits can launch enemies up
Critical Hit
No

It's Jeff!

Q
ability

Deep dive into the scene and resurface to swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward

Key
Q
Casting
Targeted
Special Effect1
After swallowing allies and enemies, Jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from Hide and Seek
Special Effect2
It's Jeff! (Ultimate Ability) leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100/s. Healing Pool lasts for 8s
Range
10m radius,5m high cylindrical spell field
Damage
25/s
Healing Amount
225/s
Bonus Health (Ally)
Overflow healing on swallowed allies grants 45 Health per second as Bonus Health, up to 150
Duration
6s
Energy Cost
4500

Hide and Seek

SHIFT
ability

Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal while submerged and gains the wall-crawl ability

Key
SHIFT
Casting
Instant Cast
Special Effect
During the dive, gain Unstoppable, healing over time, and a Movement Boost, while Jeff's hitbox is reduced
Movement Boost
60%
Maximum Energy
120
Energy Cost
20/s
Energy Recovery Speed
15/s
Healing Amount
35/s

Healing Bubble

E
ability

Spit a bubble that heals the ally who collects it, granting them Healing Boost and Movement Boost while also launching up nearby enemies

Key
E
Casting
Summons
Special Effect
Touching the bubble will immediately activate its effect
Healing Amount
30/s
Healing Boost
15%
Movement Boost
60%
Buff Duration
4s
Duration
180s
Cooldown
3 charges, with each charge taking 6s to recharge

Oblivious Cuteness

Passive
ability

Reduce damage taken from critical hits

Key
Passive
Critical Hit Damage Reduction
50%
Team-up reference

Synergy network

4 combined power maneuvers.

IT'S JEFF-NADO!

Z
team-up

When Storm activates Omega Hurricane and Jeff the Land Shark's It's Jeff is ready, they can unleash a powerful Team-Up Ability. During this period, Storm's Omega Hurricane merges with Jeff to form a Jeff-nado

Key
Z
Select Range
60m radius, 90° fan-shaped area in front of Jeff
Swallow Time Required
1.5s
Warning before Swallow
0.1
Swallow Range
10m spherical radius spell field centered around Storm
Swallow Damage
80
Attack Interval
2 hits per second

GUARDIAN OF THE DEEP

X
team-up

Venom shares his symbiotes with Jeff and Hela. Jeff's Guardian of the Deep links with nearby allies, providing continuous healing. When the effect ends, it releases a powerful healing burst, converting any excess into Bonus Health.

Key
X
Cooldown
20s
Range
10m spherical radius spell field
Continuous Healing Duration
5s
Continuous Healing Efficiency
60/s
One-time Healing Amount
70
Bonus Health
50
Bonus Health Falloff
Falloff begins at 3s and decreases by 30/s

New Friends

None
team-up

Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction

Key
None
Casting
Targeted
Range
Up to 12m
Damage Reduction
35%

Jeff's Cuddle Buddy

C
team-up

Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction

Key
C
Cooldown
35
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m.
Healing
50/s
Duration
5s
Latest change

Recent adjustments

Record
Marvel Rivals Version 20260515 Patch Notes - Season 8 Begins!

Even the most ravenous predators need to reload their... bubbles? We fixed a frustrating aquatic anomaly where securing an elimination with Jeff's bubbles failed to grant the intended charge restoration. The chaos now keeps flowing!

Evidence history

Clinical trail

Record
Marvel Rivals Version 20260515 Patch Notes - Season 8 Begins!

Even the most ravenous predators need to reload their... bubbles? We fixed a frustrating aquatic anomaly where securing an elimination with Jeff's bubbles failed to grant the intended charge restoration. The chaos now keeps flowing!