Gambit
Heroes/Marvel Rivals dossier

Gambit

REMY LEBEAU

Strategist
0Diffs
5Records

Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!

Official story

Character Dossier

Remy LeBeau has the Mutant ability to charge any object with explosive kinetic energy, but his subtler skills as a master thief earned Gambit his notorious reputation.

After the Timestream Entanglement crashed Gambit and Rogue's wedding, he struck a deal with the Grandmaster to replace their time-lost rings. Remy would steal a mysterious contract from the Collector in exchange for Chronovium die that would be forged into new wedding bands. Using an intergalactic honeymoon as cover, Gambit never expected his heist to spiral into cosmic chaos!

Official stats

Base kit

Baseline attributes before modifiers.

Health
250
Movement Speed
600
Ability reference

Gameplay mechanics

10 active and passive abilities.

Kinetic Cards

Left Click
primary

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies

Key
Left Click
Casting
Projectile that fires in a straight trajectory
Cards Launched Per Unleash
3 cards per unleash
Angle Between the Side Cards and the Center Card
Card Damage
20 damage per round
Card Healing
28 health per round
Fire Rate
0.45s per round
Ammo
21
Critical Hit
No
Projectile Speed
150 m/s
Maximum Distance
60m

Ragin' Royal Flush

Q
ability

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration

Key
Q
Casting
Targeted
Energy Cost
4500
Range
Cone shape spell field, angle range: 110°, length: 40m
Special Effect
Gambit and the targeted ally receive the Purify and Jump Boost effect.
One-Time Healing
100
Movement Speed Boost Ratio
40%
Enhanced Damage Ratio
25%
Damage Trigger Interval
0.5s
Healing over time
55/s
Ultimate Abilities Charge Acceleration Ratio
20%
Spell Field Duration
8s

Cajun Charge

Shift
ability

Side-step forward with bo staff in hand, dashing a short distance

Key
Shift
Casting
Dash
Cooldown
2 charges, with each charge taking 12.5s to recharge.
Dash Duration
8m

Healing Hearts

E
ability

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck

Key
E
Cooldown
4 charges, with each charge taking 8s to recharge.
Self Healing
Heal 20 health per second within duration
Maximum Duration
6s
Special Effect
Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.

Breaking Spades

F
ability

Conjure a Spade card by consuming one stack of Sleight of Hand to gain Damage Boost and switch to the Breaking Spades deck

Key
F
Cooldown
4 charges, with each charge taking 8s to recharge
Self Damage Boost
10%
Maximum Duration
6s
Special Effect
Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage

Bayou Bash

Right Click
ability

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies

Key
Right Click
Casting
Single-cast spell field that surrounds the caster
Cooldown
2 charges, with each charge taking 8s to recharge
Spell Field Range
5m spherical radius
Damage
60
Healing
To allies: 60; self: 60
Key
Right Click
Casting
Dash
Dash Distance
12m
Spell Field Generation Quantity
3
Spell Field Generation Interval
0.1
Range
5m spherical radius
Damage
25 per field
Healing
To allies and self: 15/hit

Bridge Boost

E
ability

While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost

Key
E
Casting
Projectile that fires in a straight trajectory.
Special Effect
The projectile automatically tracks allies and will bounce between allies on impact. Bridge Boost bounces on a single target are set to a maximum of 2
Projectile Speed
120m/s
Max Number of Ricochets
6
Healing
50 damage per round
Healing Boost Ratio
0.15
Duration
4s

Purifying Pick-Up

F
ability

While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them

Key
F
Casting
Projectile that generates a spell field upon impact.
Number of Generated Projectiles
10
Projectile Speed
100 m/s
Maximum Distance
15m
Spell Field Range
5m spherical radius
Spell Field Healing
70 per field
Special Effect
The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.

Explosive Trick

F
ability

While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing

Key
F
Casting
Projectile that generates a spell field upon impact
Projectile Speed
150 m/s
Spell Field Range
5m spherical radius
Damage
70
Reduced Healing Ratio
0.25
Reduced Healing Duration
4s

Bidding Barrage

E
ability

While Breaking Spades deck is active, trigger Raise Empowerment to scattering cards in an arc in all directions. Explosions damage enemies and Launch them up

Key
E
Casting
Projectile that generates a spell field upon impact
Number of Projectiles
10
Projectile Speed
100 m/s
Maximum Distance
15m
Spell Field Range
5m spherical radius
Damage
70
Special Effect
Launch enemies up on hit, which can take effect only once.
Team-up reference

Synergy network

1 combined power maneuvers.

ACE OF ACES

Passive
team-up

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Key
Passive
Team-Up Bonus
5% Healing Boost
Latest change

Recent adjustments

Adjustment
Marvel Rivals Version 20260213 Patch Notes: Season 6.5 Arrives

Central Park, moonlight, and a horse-drawn carriage (as seen in X-Men (1991) #24). The evening breeze blew gently as the two shared a smile, chatting pleasantly all the way. After that, they naturally became a couple. After escaping the Coliseum of the Elders and returning to Krakoa to renew their wedding vows, they reminisced about those sweet memories. They've decided to don their wedding attire and take a leisurely carriage ride through Times Square, reliving the romance of their past.

Evidence history

Clinical trail

Adjustment
Marvel Rivals Version 20260213 Patch Notes: Season 6.5 Arrives

Central Park, moonlight, and a horse-drawn carriage (as seen in X-Men (1991) #24). The evening breeze blew gently as the two shared a smile, chatting pleasantly all the way. After that, they naturally became a couple. After escaping the Coliseum of the Elders and returning to Krakoa to renew their wedding vows, they reminisced about those sweet memories. They've decided to don their wedding attire and take a leisurely carriage ride through Times Square, reliving the romance of their past.