Doctor Strange
Heroes/Marvel Rivals dossier

Doctor Strange

STEPHEN STRANGE

Vanguard
0Diffs
3Records

As the Sorcerer Supreme, Doctor Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.

Official story

Character Dossier

Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats — the Sorcerer Supreme.

Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.

Official stats

Base kit

Baseline attributes before modifiers.

Health
575
Movement Speed
6 m/s
Ability reference

Gameplay mechanics

7 active and passive abilities.

Daggers of Denak

Left Click
primary

Cast Daggers of Denak forward

Key
Left Click
Casting
Five-round delayed hit projectiles
Projectile Speed
60 m/s
Damage
16
Damage Falloff
Falloff begins at 10m, decreasing to 80% at 20m
Fire Rate
5.56 rounds per second, with a 0.03-second interval between every two rounds
Ammo
10 (1 dagger per release)
Critical Hit
No

Eye of Agamotto

Q
ability

Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies

Key
Q
Casting
Single-cast spell field that surrounds the caster
Range
10m spherical radius
Damage
60
Soul Separation Duration
3s
Energy Cost
3100

Cloak of Levitation

SHIFT
ability

Ascend and then enter a brief state of sustained flight

Key
SHIFT
Casting
Instant Cast
Dash Distance
8m
Free-Flight Duration
6s
Cooldown
12s

Maelstrom of Madness

E
ability

Release Dark Magic to deal damage to nearby enemies

Key
E
Casting
Single-cast spell field that surrounds the caster
Range
8m spherical radius
Damage
Each point of Dark Magic deals 1.3 damage
Cooldown
6s

Pentagram of Farallah

F
ability

Open portals between two locations, enabling all units to travel through them

Key
F
Casting
Multi-segment release
Duration
20s
Cooldown
180s

Shield of the Seraphim

Right Click
ability

Create a protective barrier against damage

Key
Right Click
Casting
Channeled
Maximum Shield Value
700
Recovery Speed
60/s
Delayed Recovery After Release
1s
Cooldown After Destroyed
3s

Price of Magic

Passive
ability

Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal

Key
Passive
Anti-Heal Activation Delay at Peak Dark Magic
3s
Anti-Heal Duration
2s
Generate Dark Magic
Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic
Team-up reference

Synergy network

2 combined power maneuvers.

Enchanted Enhancement

Passive
team-up

Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction

Key
Passive
Team-Up Bonus
Doctor Strange gain 100 Max Health

PSIONIC VORTEX

E
team-up

Invisible Woman enhances Doctor Strange's Maelstrom of Madness with a psionic explosion. The explosion damages and pulls enemies toward Doctor Strange. Based on the explosion's damage, Doctor Strange and nearby allies gain Bonus Health

Key
E
Cooldown
6s
Damage
Each point of energy deals 1.3 damage.
Range
8m spherical radius spell field
Self Bonus Health Conversion
0.3
Ally Bonus Health Conversion
0.2
Bonus Max Health
75
Special Effect
The spell field pulls enemies in range toward Doctor Strange
Latest change

Recent adjustments

No sourced balance change yet.

Evidence history

Clinical trail

No sourced evidence rows yet.