In this update15
Full notes
Full MARVEL Cosmic Invasion update
Read the full published notes in a cleaner layout. The original post stays linked below.
Hero changes
Other fixes
Source notes
You’ve asked for them, and here they are: The Fantastic Four’s The Thing and X-Men’s Cyclops join the 15 playable Super Heroes from the original MARVEL Cosmic Invasion roster for a star-spanning adventure against the deadly Annihilation Wave!
[dynamiclink href="https://store.steampowered.com/app/4436470/MARVEL_Cosmic_Invasion__Cyclops__The_Thing"]
To Me, My X-Men!
The no-nonsense leader of the X-Men blasts into battle with his signature kinetic energy beams!
With the ability to shoot his beams diagonally, Cyclops brings an all-new way to counter aerial enemies, catching Annihilus’ hordes off guard!
It’s Clobberin’ Time!
The Fantastic Four’s heaviest hitter brings his cosmic radiation-induced might to MARVEL Cosmic Invasion - outstanding in his field as a grappling powerhouse!
The Thing ’s surprising mobility allows you to bounce across the battlefield, and get the jump on Annihilus’ forces. As a former ace pilot, The Thing embraces his new role as a tank-like protector of family and allies alike, arriving as an incredible asset to any team.
Together, Cyclops and The Thing form their own perfect partnership, allowing you to get a grip on both ground action and aerial foes!
Steam post image
A Second DLC is on the way!
Stay tuned for more info on the second major update planned later this year, including a new game mode and two new playable characters!
The MARVEL Cosmic Invasion team at Tribute Games and Dotemu [dynamiclink href="https://store.steampowered.com/app/2753970/MARVEL_Cosmic_Invasion/"]
Let’s blast some bugs!
Alongside this first DLC, we’ve also deployed some fixes and tweaks to the base game. Read about them down below, and jump in to check out what’s new for yourself!
Bug Fixes
Gameplay
Fixed a bug where defeated enemies with darker sprites remained active while being untargetable
Fixed a bug where assisting heroes could take excessive damage from bug swarmer spikers
Fixed a bug where the achievement “Galactic Challenge!” wasn’t granted
Fixed a bug where characters would receive excessive damage from Sentinel MK1 Homing Missiles when using charged abilities
Fixed issues with the “Throw 10 enemies in pits using Phoenix” challenge
Fixed Mastopod's grenade projectile sometimes disappearing offscreen when Player was standing too close
Fixed issue where spawned enemies would remain active when Knull is defeated
Characters and Animations
Fixed a bug with MODOK's Bouncing Crystals sometimes NOT bouncing on area edges
Fixed Phyla-Vell and Cosmic Ghost Rider stutter while moving after dealing cosmic damage
Updated Storm’s character select animation for visual consistency
UI / UX and Audio
Updated Cosmic Matrix cube (#35) text
Fixed a bug where selecting continue on the game over menu could incorrectly start the stage-intro cinematic in arcade mode
Fixed a bug where performing an action while holding special button caused Special Arrow UI to disappear for all players
Fixed a bug where players joining via the keyboard failed at first and created audio issues
Network / Multiplayer and General Stability
Fixed a bug where the Announcer said both “Player 2" and "Player 3" when joining the second player slot while the third player slot is being used
Fixed a bug where the game froze when attempting to join another player right after they closed the game
Fixed a bug where using a charged attack with Spider-Man, Venom and Cosmic Ghost Rider would sometimes fail to grab and pull the enemy
Fix a bug where AIM Flamethrowers could behave inconsistently and continue attacking when being grabbed by the client
Fixed potential crash in Annihilus boss fight in online games
Fixed a desynch between the host and the client when an enemy is thrown by a client and hit by another client
Fixed a bug where the player can be blocked in the host leaves during the elevator transition during Stage 8 - Destromundo
Tweaks and Optimizations
Gameplay Adjustments
Adjusted Symbiote Goon’s melee attacks not always triggering properly
Reduced health of Symbiote Goons
Tweaks on Knull:
Increased minimum distance between tendrils
Reduced amount of tendrils
Reduced attack depth
Sentinel MK1 Homing - Added cooldown on missile rain attack
Tweaks on MODOK:
Reduced timing in which he can use the 3 crystals attack
Added a cooldown on the 3 crystals attack
Tweaks on Silver Surfer boss fight balancing
The assisting Super Hero will now be knocked down after 3 quick successive hits during a Cosmic Assist, preventing excessive damage
Removed armored state on some enemy attacks for:
Rolodex
Symbiote Goon
Arthrosian
Mastopod
Level / Environment Adjustments
Level 10 - Added a Healing Crystal and a Breakable before Phyla-Vell
Characters & Animations
Spider-Man
Adjustments to swinging kick and air kick follow-up
Increased damage of projectile to 15
Increased damage of sliding kick to 2 times 15
Rocket:
Adjusted range, area and/or damage of multiple attacks
Reduced time of fully charged attacks
Increased damage of fully charged attack, but reduced multihit
Storm:
Increased duration of charged attack
Iron-Man:
Adjusted Iron Man's vulnerability boxes so that he can be damaged by ground traps
UI / UX Improvements
Arcade mode
Added visual and audio feedback when you earn a credit.
Added Modifiers screen in pause menu and party up screen
Destroyable Hazards show Special Attack damage in red
Tweak on the “News” menu
Audio
Arcade mode:
Added Sound effect when you earn a credit
Added Sound effect on Continue Countdown.
Adjusted volume levels for NPC dialog
Network / Multiplayer
While joining a network game, return to main menu if the Host isn't online or has timed out
Source
Changelog.gg summarizes and formats this update. How we read updates.
