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Steam News18 May 20261mo ago

CYCLOPS AND THE THING JOIN THE FIGHT!

You’ve asked for them, and here they are: The Fantastic Four’s The Thing and X-Men’s Cyclops join the 15 playable Super Heroes from the original MARVEL Cosmic Invasion roster for a star-spanning adventure against the de

In this update15

Full notes

Full MARVEL Cosmic Invasion update

Read the full published notes in a cleaner layout. The original post stays linked below.

Balance at a glance

23× above typical patch

Hero changes

Other fixes

addedTweaks on MODOKReduced timing in which he can use the 3 crystals attack Added a cooldown on the 3 crystals attack
adjustedRocketAdjusted range, area and/or damage of multiple attacks Reduced time of fully charged attacks Increased damage of fully charged attack, but reduced multihit
adjustedIron-ManAdjusted Iron Man's vulnerability boxes so that he can be damaged by ground traps
addedArcade modeAdded Sound effect when you earn a credit Added Sound effect on Continue Countdown.

Source notes

You’ve asked for them, and here they are: The Fantastic Four’s The Thing and X-Men’s Cyclops join the 15 playable Super Heroes from the original MARVEL Cosmic Invasion roster for a star-spanning adventure against the deadly Annihilation Wave!

[dynamiclink href="https://store.steampowered.com/app/4436470/MARVEL_Cosmic_Invasion__Cyclops__The_Thing"]

To Me, My X-Men!

The no-nonsense leader of the X-Men blasts into battle with his signature kinetic energy beams!

With the ability to shoot his beams diagonally, Cyclops brings an all-new way to counter aerial enemies, catching Annihilus’ hordes off guard!

It’s Clobberin’ Time!

The Fantastic Four’s heaviest hitter brings his cosmic radiation-induced might to MARVEL Cosmic Invasion - outstanding in his field as a grappling powerhouse!

The Thing ’s surprising mobility allows you to bounce across the battlefield, and get the jump on Annihilus’ forces. As a former ace pilot, The Thing embraces his new role as a tank-like protector of family and allies alike, arriving as an incredible asset to any team.

Together, Cyclops and The Thing form their own perfect partnership, allowing you to get a grip on both ground action and aerial foes!

Steam post image

A Second DLC is on the way!

Stay tuned for more info on the second major update planned later this year, including a new game mode and two new playable characters!

Let’s blast some bugs!

Alongside this first DLC, we’ve also deployed some fixes and tweaks to the base game. Read about them down below, and jump in to check out what’s new for yourself!

Bug Fixes

Gameplay

  • Fixed a bug where defeated enemies with darker sprites remained active while being untargetable

  • Fixed a bug where assisting heroes could take excessive damage from bug swarmer spikers

  • Fixed a bug where the achievement “Galactic Challenge!” wasn’t granted

  • Fixed a bug where characters would receive excessive damage from Sentinel MK1 Homing Missiles when using charged abilities

  • Fixed issues with the “Throw 10 enemies in pits using Phoenix” challenge

  • Fixed Mastopod's grenade projectile sometimes disappearing offscreen when Player was standing too close

  • Fixed issue where spawned enemies would remain active when Knull is defeated

Characters and Animations

  • Fixed a bug with MODOK's Bouncing Crystals sometimes NOT bouncing on area edges

  • Fixed Phyla-Vell and Cosmic Ghost Rider stutter while moving after dealing cosmic damage

  • Updated Storm’s character select animation for visual consistency

UI / UX and Audio

  • Updated Cosmic Matrix cube (#35) text

  • Fixed a bug where selecting continue on the game over menu could incorrectly start the stage-intro cinematic in arcade mode

  • Fixed a bug where performing an action while holding special button caused Special Arrow UI to disappear for all players

  • Fixed a bug where players joining via the keyboard failed at first and created audio issues

Network / Multiplayer and General Stability

  • Fixed a bug where the Announcer said both “Player 2" and "Player 3" when joining the second player slot while the third player slot is being used

  • Fixed a bug where the game froze when attempting to join another player right after they closed the game

  • Fixed a bug where using a charged attack with Spider-Man, Venom and Cosmic Ghost Rider would sometimes fail to grab and pull the enemy

  • Fix a bug where AIM Flamethrowers could behave inconsistently and continue attacking when being grabbed by the client

  • Fixed potential crash in Annihilus boss fight in online games

  • Fixed a desynch between the host and the client when an enemy is thrown by a client and hit by another client

  • Fixed a bug where the player can be blocked in the host leaves during the elevator transition during Stage 8 - Destromundo

Tweaks and Optimizations

Gameplay Adjustments

  • Adjusted Symbiote Goon’s melee attacks not always triggering properly

  • Reduced health of Symbiote Goons

  • Tweaks on Knull:

    • Increased minimum distance between tendrils

    • Reduced amount of tendrils

    • Reduced attack depth

  • Sentinel MK1 Homing - Added cooldown on missile rain attack

  • Tweaks on MODOK:

    • Reduced timing in which he can use the 3 crystals attack

    • Added a cooldown on the 3 crystals attack

  • Tweaks on Silver Surfer boss fight balancing

  • The assisting Super Hero will now be knocked down after 3 quick successive hits during a Cosmic Assist, preventing excessive damage

  • Removed armored state on some enemy attacks for:

    • Rolodex

    • Symbiote Goon

    • Arthrosian

    • Mastopod

Level / Environment Adjustments

  • Level 10 - Added a Healing Crystal and a Breakable before Phyla-Vell

Characters & Animations

  • Spider-Man

    • Adjustments to swinging kick and air kick follow-up

    • Increased damage of projectile to 15

    • Increased damage of sliding kick to 2 times 15

  • Rocket:

    • Adjusted range, area and/or damage of multiple attacks

    • Reduced time of fully charged attacks

    • Increased damage of fully charged attack, but reduced multihit

  • Storm:

    • Increased duration of charged attack

  • Iron-Man:

    • Adjusted Iron Man's vulnerability boxes so that he can be damaged by ground traps

UI / UX Improvements

  • Arcade mode

    • Added visual and audio feedback when you earn a credit.

    • Added Modifiers screen in pause menu and party up screen

  • Destroyable Hazards show Special Attack damage in red

  • Tweak on the “News” menu

Audio

  • Arcade mode:

    • Added Sound effect when you earn a credit

    • Added Sound effect on Continue Countdown.

  • Adjusted volume levels for NPC dialog

Network / Multiplayer

  • While joining a network game, return to main menu if the Host isn't online or has timed out

Source

Steam News / 18 May 2026

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