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Full Maru Expedition: We can fly update
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Repeated intro
Hello,
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Maps
- Store
Maru Expedition: We can fly changes
We are the Maru Expedition: We can fly development team.
To provide a better gameplay experience and improve game quality, we will be conducting gameplay log collection via Unity Analytics as outlined below.
🗓️ Collection Period The data will be collected for approximately 7 days, starting from the official launch on July 25, 2025.
🧭 Purpose of Collection
Game balance improvement
Statistical analysis by character and difficulty
Reference for refining gameplay flow and system features
For more details on the types of data collected, please refer to the section below. Thank you!
📜 Privacy Policy
Maru Expedition: We can fly (hereinafter referred to as “the Game”) values the privacy of users and processes personal information in accordance with applicable laws and platform policies. This policy will be presented via a consent popup upon first launch of the game.
1. Types of Information Collected
1-1. Information Automatically Collected via Unity Analytics
The Game uses Unity Analytics SDK provided by Unity Technologies to automatically collect the following information:
Steam Account Identifier: Internal ID for identifying users via Steamworks
Device Information: Basic hardware info such as OS, screen resolution, and device model
Language & Region Info: System language settings and IP-based location
Basic Gameplay Data: Session start/end timestamps, click events, etc.
This data is collected automatically by Unity Analytics SDK. The game developer cannot directly identify individual users using this data.
1-2. Custom In-Game Events Collected via Developer-Defined Logs
During gameplay, the following custom log events are collected based on specific in-game actions defined by the developer:
Game Start (Run Start)
Selected ship ID, character name, difficulty level
Previous run's world and stage number
Stage Entry & Result
Entered world/stage number, difficulty
Win or loss result, clear time
Character-based damage summary, gold collection rate
Shop Interactions
Offered characters, selected character, current difficulty
Character Upgrades
Upgraded character ID, selected upgrade ID, offered upgrades, difficulty
Damage Taken
Hit ship ID, enemy ID, attack type (normal/pattern)
World/stage/difficulty where the hit occurred
Run End
Total playtime
Characters used, total damage and upgrades summary, difficulty level
※ These logs are used solely for gameplay analysis and improvement purposes. Personally identifiable information such as names, emails, or contact details is not collected.
2. Purpose of Collection
Collected data is used for the following purposes only:
Statistical analysis for game balance and character/stage improvements
Bug fixing and enhancing game stability
Incorporating player feedback into new content design
Optimizing user experience through analysis of game flow, difficulty, and repetition patterns
3. Retention and Use Period
All data is stored and managed through Unity Analytics servers and retained for up to 6 months
After that period, the data is automatically deleted
All logs are stored in anonymized statistical formats, making it difficult to track or identify individual users
If a user does not consent to data collection:
You may refuse consent via the in-game popup at launch
You may delete and reinstall the game to re-trigger the consent prompt
Or play after the collection period (July 25 – July 31, 2025) when no data will be collected
4. Third-Party Sharing and Delegation
Collected data is not shared with any third parties
All analysis and storage are handled via Unity Analytics, a service provided by Unity Technologies
Data is processed on Unity Technologies’ global servers
No additional contractors or external storage providers are used
5. User Rights
As no personally identifiable information is stored, users cannot request to view, modify,
Source
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