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Steam News18 September 20241y ago

Big bad bug fix!

Hello everyone! I have been hard at work all day and here is the latest Bug fixes and changes: -Removed wall friction entirely - this makes jumping so much easier -Added jump assist, helping you jump on top of things ea

Full notes

Full Marko: Beyond Brave update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! I have been hard at work all day and here is the latest

What changed

7 fixes6 additions5 changes3 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Performance
  • Balance
removedRemoved wall friction entirely - this makes jumping so much easier
addedAdded jump assist, helping you jump on top of things easier
fixedFixed a bug where the Shatter Strike ability would sometimes be disabled when Fast Traveling
removedRemoved the Quit to Menu button on the death screen
addedAdded Zone names in the World Map
fixedFixed a bug where some boss music would not loop properly

Marko: Beyond Brave changes

removedRemoved wall friction entirely - this makes jumping so much easier
addedAdded jump assist, helping you jump on top of things easier
fixedFixed a bug where the Shatter Strike ability would sometimes be disabled when Fast Traveling
removedRemoved the Quit to Menu button on the death screen
addedAdded Zone names in the World Map

Bug fixes and changes:

  • -Removed wall friction entirely - this makes jumping so much easier

  • -Added jump assist, helping you jump on top of things easier

  • -Rearranged some of the harder platforming in the tutorial section for easier platforming difficulty at the beginning. Some players have struggled unnecessarily there.

  • -Fixed a bug where the Shatter Strike ability would sometimes be disabled when Fast Traveling

  • -Removed the Quit to Menu button on the death screen

  • -Added Zone names in the World Map

  • -Fixed a bug where some boss music would not loop properly

  • -Fixed a bug where one of the Battle Brothers would not attack you in the final phase of the fight

  • -Fixed a bug where Koz’el could be killed without triggering the fight by standing in a specific spot.

  • -Fixed a bug where sometimes you could fall through the world caused by a syntax error causing the game to load to the incorrect location of one of the doors

  • -Increases in size and visual indicators of the stalactites and other debris falling from the top.

  • -Fixed a bug where the buckbean item which is for the health upgrade had a syntax error when you have a certain amount of the herb and it would lower your max health, without updating the HUD. This appeared to make enemies one-shotting you when in fact, the total health was not displayed correctly

  • -The bats now have a smaller, more accurate explosion radius- Fixed the city outskirts bug where you could get hardlocked out of the game

Falsely regarded as bugs or missing features:

  • -Map markers are part of the world - they are an in-game item/s

  • -The blacksmith not upgrading your weapon - he asking you to find his wife first ( Mankrik's wife anyone? )

  • -Unlimited FPS option - people assumed this would give a better experience on high end machines, when it fact it was aimed for low-end machines that cannot run the game properly at 30fps. Because the hand-drawn animations of characters and Marko himself are with a locked frame rate this would make some things, like the hitstop duration ((when you hit things or when you are being hit) ) visibly longer due to this fact, falsely appearing as lag, when it fact, it isn't. The game animations of the characters are with a set frame rate and the best experienced is at 60fps.

Things to address in the patch later today:

  • -Adding additional save slots

  • -Fog of War and Zoom for the quick map

  • -Reworking the hitboxes in a way to make them more accurate and tracing them along the actual animation sprites in order to make them as pixel-perfect as possible.

  • -Turning on the Steam achievements - They are retroactive so whatever you already have in the save file will be taken into account the text time you load the game.

  • -We finally have quality translations for the rest of the languages available and will be adding them to the game as well

  • -Improved visuals for the healing mechanics - a visual indication that you are holding the courage button before the healing effect occurs

  • -Adding more indications to the menus - the top tab and the options menu

  • -Removing the unlimited FPS option for now for the time being.

  • -Bats can now cause damage to each other when exploding, triggering a chain reaction.

Stay brave and thank you for your patience!

Source

Steam News / 18 September 2024

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