Update archive
Latest Mark of Cain updates
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Easter Update
- 38% discount!! - Audio Sliders - Level 7 now i hope gets you to level 8
Update Notes 13/3/26
- Enemies no longer stay alive after they die - Bullet trace - You can now parry middle fingers with kick or fists - New song - Hitmark sfx
Post launch fixes
- Skinny enemy no longer clips to you - Some weapon sprite touchups
Ready to ship!
Game is getting out of beta testing and is ready to ship some things that happened: Maps are ordered correctly Level 10 Final Boss Localization Achievements Level 11
Patch 1.0.0
Fixed Level 7 portal. Made Level 5 bigger. Added Level 8. Introduced Tiny Flea boss. Map editor no longer locks “Endless One” on first use. Workshop maps now load even if you haven’t created a map.
DEMO 2.6
Splitscreen
DEMO 2.5
New blood particles Lava and Volcanos skybox Jump boost item tweaked
DEMO 2.4
Boss bug fix Kick has now more knockback Ammo, blood and items no longer stay when changin maps Enemy animation stuck after death fix Disconect while on score screen bug fix
DEMO 2.3
Enemy life adjusted per type Enemies now get knockedback Enemy blood splatter adjusted Item stats adjusted Bhop speed adjusted
DEMO 2.2
Help menu for the map editor Anisotropic filtering on/off setting Shader on/off setting Blood splatter and impact reworked
DEMO 2.1
Melee hitbox fix Vsync menu option
DEMO 1.4
New Map Added props kinda Smol Fixes
DEMO 1.3
Uzi new animations Enemies smoother attack animations
DEMO 1.2
Improved map selection UI New animation for shotgun Map editor minor fixes
DEMO 1.1 Patch Notes
• Fixed enemy clipping issue Enemies were able to get too close and become unhittable. They now remain properly stationary during attacks, preventing overlap and ensuring their hitboxes are reachable. • Improved ground…
DEMO 1.0
Demo out!
Alpha 3.0
The demo patch
Alpha 2.0
Alpha 2.0
Alpha 1.1
Bug Fixes Weapon Adjustments Enemy Adjustments 125 materials for the editor
Alpha 1.0
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