Full notes
Full MareQuest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
MareQuest changes
Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2895803916 OST Part 1: https://electrokaplosion.bandcamp.com/album/marequest-ost-part-i OST Part 2: https://electrokaplosion.bandcamp.com/album/marequest-ost-part-ii
IMPORTANT: THIS UPDATE IS NOT COMPATIBLE WITH PREVIOUS SAVE FILES! IT IS STRONGLY RECOMMENDED YOU CREATE A NEW SAVE FILE!
Changelog: Alpha: 0.1.1 (Kind Spirits) Last Updated 09-FEB-2022 @1200CST
IMPORTANT: THIS UPDATE IS NOT COMPATIBLE WITH PREVIOUS SAVE FILES! IT IS STRONGLY RECOMMENDED YOU CREATE A NEW SAVE FILE!
New Features:
>15 Track OST! -30 original songs now for MareQuest -Special 30th song unlocked for anyone who has beat the game
>7 New Quests >Art Gallery - Grass Biome [Drawing Game] >MareBall - Grass Biome [Pong] >Filly Delivery - Desert Biome [Flappy Bird?] >Mareditation - Far North/South >PacMare - Snow Biome >Snowball fight - Snow Biome >Ice Cream Truck - Desert Biome
>Trigger Perks - You can now trigger specific perks with F key (arrow movement) or right mouse (WASD) -Cloud - Trigger when flying. Costs 1 sugarcube -Applebuck - Trigger when running. Costs 1 Green Apple -Shield Recharge - Trigger when sitting. Costs 1 Red Apple -Alicorn Perks (Sun/Moon/Frienship) - Trigger when sleeping/laying down --Perks now show recharge time in HUD. The perk will be selected green depending on your stance --Switched sugarcubes to 1 and red apples to 3 to be more intuitive with trigger perks/stances >Added Food Stand for Earth Mares -costs 15 wood -hungry mares will randomly spawn and walk towards food stand
>Added favorites in menu -clicking a star will save current mare configuration (if a trashcon icon appears below the favorite the save worked) -clicking star again will load the mare in -clicking the trashcan will delete the favorite
>Added rocks -They're rocks, it's incredible.
>Added Experimental Retro Mode -Custom shader, requires GPU -May result in bugs. If screen goes blank, press "R" on main menu to turn off
Bugs Fixed: >cuddle mares have white shadows >hats disappearing when booping >drawing issue on subpixel coords >infinite dialogue from NPCs when starting quests >exiting caves may result without friending nereby mare followers >HP 0 causes weird graphics issues >getting HP 0 in caves gives anonymous mare ending >getting HP 0 always sets friend count to 2 >a million other things I never wrote down ^:)c
Optmizations: >WASD/Arrow Keys now work for Egg Mare minigame >made text box border pixel perfect >raising stance from sitting now goes to standing instead of flying >added keyboard controls to poni poni dance club end screen >changed blue and purple mare colors in marestermind minigame slightly for colorblindness ease >made tree transition between biomes a bit more fluid >made hat animations for applebucking >standardized quest text >remade and resized in game HUD >remade key bindings in menu
Known Issues: >experimental CRT mode may cause bugs and graphical issues >Pegasi can get stuck on maze/cave walls >Health/stamina bar may entend outside of GUI in certain circumstances >Stamina regen bar may only fill up half way in Hordecore minigame >Abilities may toggle on when changing rooms >Quest completion resulting in level up may break if your browser crashes before the level up screen is displayed. This will prevent future level ups as well >Sugarcube buff may not reset when returning to overworld
Source
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