Full notes
Full MareQuest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
After months of hard work the last steam package is ready! If there are any bugs please reach out on the discord!
Changelog: PreAlpha: 0.1.0 (Full Steam Ahead!) Last Updated 01-DEC-2022 @0001CST
[Last HTML5 Release - No Longer Supported]
New Features: >Added Procedural Caves -Spawn in all biomes -Increase in size with friend count -3 chest containing food will spawn in each cave (main source of food outside quests/trading) -Cave enemies: Bats and Snakes -Crystal will spawn in cave, interacting will get rid of the darkness (Crystal alicorns auto enabled) -Caves contain sad mares that can be lead to the exit for friendship -Caves blocked when leaving >Added 'Mare Gaming' Minigame -Spawns hut in desert -Speaking to Quote Unquote starts minigame (requires 1 friend) -Procedural text based prompt RPG with friendship rewards -Upon defeating 5 enemies final boss unlocked >Added 20 steam achievements >Added fullscreen button (Does not work with HTML5 build) -Window also resizeable though recommended to play default 960x540 resolution >Added WASD support -when selected W and S for up/down changed to E and Q respectively -Mousewheel added for both Arrow Keys and WASD for up/down >Poni Poni Dance Club opens only at night >Revamped Main Menu -Added logo -Added media links -Added fullscreen button -Added control scheme button -Redid mare customization buttons >Revamped in game Menu -Mare displays sitting on personalized background -Displays current hat worn and hat ability -Displays friends needed for level up -Displays first friend -Displays perks acquired -Added fullscreen button -Added control scheme button >Some mares (appear surprised) will recognize your alicornhood and want to befriend you >Added new mare name options >Expanded mare procedural dialogue >Items on the moon now float around >Added pegasus shadow horsies -Will run if player is running -If player is flying will fly slightly faster than player -If collision with pegasus cloud and flying will reduce to running
Bugs Fixed: >Crash upon leveling up outside overworld >Anonymous Green Mare doesn't scream when cuddled outside minigame >When traveling fast objects do not render inside camera view >Bugs with mouse/key movements in level up screen >Friends created through Friendship alicorn perk can be double friended >Leveling up oustide overworld doesn't trigger perks acquired when reentering overworld >Can start quests with 0hp >Can walk with 0hp >Alicorn laser spell drawn incorrectly >Fully updated text: Cherries -> Burgers / Salt -> Fries >Paths follow player >Hovering over races in level up screen keeps them selected when mousing off >Poni Poni Dance club music layers with normal music >Hordecore minigame QE and Mousewheel allowed flight >Steam packages delete save files >end game music incorrect >running out of stamina outside overworld and returning to overworld keeps stamina at 0 >yay/neigh dialogue options can be triggered before a quest starts >bizzare issue where no camera crashes stat set (not triggering where expected) >new iteration mare spawns at last mare spoken to upon reaching 100 friends
Optmizations: >Limited amount of roads that can be spawned [removed roads entirely for html5 build] >Added room persistence, world should stay the same when entering/exiting rooms >Increased object destroy distrance from 2000 to 6000 [Windows] >Lowered Hat Filly moves from 10 to 8 >Player no longer starts with food, but granted a food chest when first spawning in >Cuddle rewards now display text >Green apples reduced to +20 max stamina increase >Removed 25 friend x2 item multiplier >Lowered 40 friend item multiplier to x2 >Lowered Crystal Alicorn item multiplier to x3 >Lowered sad mare item requirments (max 1 friend = 3 / max 99 friends = 23) >Lowered apples/sugarcubes reward for favorite food to x5 each >Lowered tradeable food reward for favorite food from irandom_range(2,4) to irandom_range(2,3) >Pegasi can no longer fly out of the maze boundries >Volume and Controls now carry over for newly created mares
Known Issues: >Pegasi can get stuck on maze/cave walls >Health/stamina bar may entend outside of GUI in certain circumstances >Stamina regen bar may only fill up half way in Hordecore minigame >Abilities may toggle on when changing rooms >Quest completion resulting in level up may break if your browser crashes before the level up screen is displayed. This will prevent future level ups as well >Sugarcube buff may not reset when returning to overworld
Source
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