Thanks for checking the new demo, everyone!!! After the release of the new demo version, we've been fixing a few bugs and adding some features based on your feedback!
Full notes
Full March March! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions0 changes1 removal
Gameplay
UI and audio
Balance
Fixes
addedThanks for checking the new demo, everyone!!!
addedAfter the release of the new demo version, we've been fixing a few bugs and adding some features based on your feedback! Here are some of the changes:
addedAdded: a screen before the game that shows what units you and your opponent have (to better understand what will spawn each turn on the opponent's side) - Added: Cell is now highlighted once hovered - Added: If you hover over a unit, you can see the targets of his attack - Added: Animations of In-battle hero UI for the start of the battle and for receiving moral damage - Added: Spawn animation for the first 12 swordsmen at the start of the battle. - Added: LEADERBOARD (based on time) + now you can see your best result at the bottom. - Added: You can now see where the enemy will put his units in the next turn.
removedChanged: Ghose evasion is 15% instead of 30% - Changed: 3rd mission: now you have to hold for 12 turns instead of 15. - Removed: support enemy units from the 2nd battle. - Reworked: Revelry Was: all your units have a 15% miss chance Now: 25% of spawned units have a 20% miss chance and +1 damage
addedNew demo is now translated into Simplified Chinese and Portuguese !
fixedA lot of minor bugs were fixed.
March March! changes
addedThanks for checking the new demo, everyone!!!
addedAfter the release of the new demo version, we've been fixing a few bugs and adding some features based on your feedback! Here are some of the changes:
addedAdded: a screen before the game that shows what units you and your opponent have (to better understand what will spawn each turn on the opponent's side) - Added: Cell is now highlighted once hovered - Added: If you hover over a unit, you can see the targets of his attack - Added: Animations of In-battle hero UI for the start of the battle and for receiving moral damage - Added: Spawn animation for the first 12 swordsmen at the start of the battle. - Added: LEADERBOARD (based on time) + now you can see your best result at the bottom. - Added: You can now see where the enemy will put his units in the next turn.
removedChanged: Ghose evasion is 15% instead of 30% - Changed: 3rd mission: now you have to hold for 12 turns instead of 15. - Removed: support enemy units from the 2nd battle. - Reworked: Revelry Was: all your units have a 15% miss chance Now: 25% of spawned units have a 20% miss chance and +1 damage
addedNew demo is now translated into Simplified Chinese and Portuguese !
Thanks for checking the new demo, everyone!!!
After the release of the new demo version, we've been fixing a few bugs and adding some features based on your feedback! Here are some of the changes:
AddedAddeda screen before the game that shows what units you and your opponent have (to better understand what will spawn each turn on the opponent's side) - Added: Cell is now highlighted once hovered - Added: If you hover over a unit, you can see the targets of his attack - Added: Animations of In-battle hero UI for the start of the battle and for receiving moral damage - Added: Spawn animation for the first 12 swordsmen at the start of the battle. - Added: LEADERBOARD (based on time) + now you can see your best result at the bottom. - Added: You can now see where the enemy will put his units in the next turn.
RemovedChangedGhose evasion is 15% instead of 30% - Changed: 3rd mission: now you have to hold for 12 turns instead of 15. - Removed: support enemy units from the 2nd battle. - Reworked: Revelry Was: all your units have a 15% miss chance Now: 25% of spawned units have a 20% miss chance and +1 damage
-New demo is now translated into Simplified Chinese and Portuguese!
-A lot of minor bugs were fixed.
If you have any more suggestions or feedback, please leave them here or through the in-game survey. We will be focusing on the content of the full game,