Full notes
Full Marblize update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
With 1.02, several new fixes have been made. The important ones include:
World 3's 'Mountain' level is now possible to complete. A fix to a object in a previous update broke how they worked when used in Mountain, causing the area inside it to not work.
World 1's Launch Ring Tutorial no longer has a puzzle that self-solves itself. The trigger area to reset the puzzle was set to "start puzzle" so it would begin when the player was not there yet.
Main menu's world 2 has two levels swapped. Giant pushblock intro and Seaside speedrun have swapped locations as Seaside speedrun contained giant pushblocks and could be confusing if players don't know what they do.
Main menu's Option menu no longer trigger buttons in the background. This means you can't click on the quit game button behind the menu.
A few back-end fixes. Nothing that will be seen by the player, but some users may see an increase in framerate.
The issue for options menu not applying settings on startup will be in soon, the back-end fixes is a step forward for getting that working. It will take some time to fully add this feature in, but the Mountain issue had to be patched right away.
Source
Changelog.gg summarizes and formats this update. How we read updates.
