Hey everyone! It's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!
In this update2
Full notes
Full Marble World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
1 fix5 additions2 changes0 removals
Gameplay
UI and audio
Fixes
Compatibility
Store
addedIt's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!)
addedNevertheless I have been working on some new Marble World things, and today I'd like to introduce the first part of what I call: Miniblocks. In addition a piston has been added and there are various bugfixes and general improvements!
addedPatch NotesAdded various miniblocks that allow for complex & intricate builds. - Added more attachpoints to existing tubes. - Added a piston that is controllable with logic. - Added the last played world name in the continue button on the main menu . - Added a toggle to always show small objects on screen, even when far away. (this is off by default for performance.)
changedPatch NotesUpdated the attachpoint snapping code. - The DLC grace period check is now 30 days. - The camera now moves when building with freeform, always keeping the newest build track in sight. - Updated the maximum amount of marble effects from 500 to 1000. - Darkened the move tool arrows to contrast better against the cube. - Optimized a check for the 2 booster achievements, not having both achievements unlocked would result in lag when a lot of marbles passed a booster at the same time.
fixedPatch NotesFixed an issue where the total amount of marbles logic block would cut off numbers if the number was too big. - Fixed an issue where moving multiple objects at the same time would not respect the distance between those objects.
addedRoadmapLast time I said I'd talk about the 2023 roadmap... well, life got in the way a bit, and the new game as well. I personally didn't feel like talking about it as the new game was dominating my worktime and I wasn't sure how much time I would end up freeing for Marble World. This meant I couldn't promise features to be done within X time so I ended up not mentioning anything to avoid promises I couldn't keep.
- Updated the maximum amount of marble effects500→1000↑- Updated the maximum amount of marble effects increased, buff
Marble World changes
addedIt's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!)
addedNevertheless I have been working on some new Marble World things, and today I'd like to introduce the first part of what I call: Miniblocks. In addition a piston has been added and there are various bugfixes and general improvements!
addedAdded various miniblocks that allow for complex & intricate builds. - Added more attachpoints to existing tubes. - Added a piston that is controllable with logic. - Added the last played world name in the continue button on the main menu . - Added a toggle to always show small objects on screen, even when far away. (this is off by default for performance.)
changedUpdated the attachpoint snapping code. - The DLC grace period check is now 30 days. - The camera now moves when building with freeform, always keeping the newest build track in sight. - Updated the maximum amount of marble effects from 500 to 1000. - Darkened the move tool arrows to contrast better against the cube. - Optimized a check for the 2 booster achievements, not having both achievements unlocked would result in lag when a lot of marbles passed a booster at the same time.
fixedFixed an issue where the total amount of marbles logic block would cut off numbers if the number was too big. - Fixed an issue where moving multiple objects at the same time would not respect the distance between those objects.
It's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!)
Nevertheless I have been working on some new Marble World things, and today I'd like to introduce the first part of what I call: Miniblocks. In addition a piston has been added and there are various bugfixes and general improvements!
Patch Notes
Added various miniblocks that allow for complex & intricate builds. - Added more attachpoints to existing tubes. - Added a piston that is controllable with logic. - Added the last played world name in the continue button on the main menu . - Added a toggle to always show small objects on screen, even when far away. (this is off by default for performance.)
Updated the attachpoint snapping code. - The DLC grace period check is now 30 days. - The camera now moves when building with freeform, always keeping the newest build track in sight. - Updated the maximum amount of marble effects from 500 to 1000. - Darkened the move tool arrows to contrast better against the cube. - Optimized a check for the 2 booster achievements, not having both achievements unlocked would result in lag when a lot of marbles passed a booster at the same time.
Fixed an issue where the total amount of marbles logic block would cut off numbers if the number was too big. - Fixed an issue where moving multiple objects at the same time would not respect the distance between those objects.
Roadmap
Last time I said I'd talk about the 2023 roadmap... well, life got in the way a bit, and the new game as well. I personally didn't feel like talking about it as the new game was dominating my worktime and I wasn't sure how much time I would end up freeing for Marble World. This meant I couldn't promise features to be done within X time so I ended up not mentioning anything to avoid promises I couldn't keep.
So, to compromise: here's the list of features I'd like to add, but I can't tell you when they'll arrive. - A logic pulse extender - Showing heights on every freeform point to easily see if tracks are aiming downwards - Miniblocks update 2 (out of 2) - Controller support - Saved camera positions that activate through keypress or logic