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Steam News10 August 202510mo ago

Patch 04

Hello Marble Players, we have reached that slow point of updates for the game, as I feel that there is not much else needed for the time being. I will be working on new projects full-time.

Full notes

Full Marble Simulation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Marble Players, these next set of changes are design to adjust boss fights and encounters to not drag on so much. These goes as follows:

What changed

1 fix1 addition10 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedDecreased encounter change from 25% to 16%.
changedHealth decreased from 800 to 600.
changedSecond phase threshold health decreased from 600 to 400.
changedHealth decreased from 1000 to 800.
changedHealth decreased from 100 to 50
changedShield 5 decreased from 100 to 50
encounter change25%16%encounter change decreased, nerfHealth800600Health decreased, nerfSecond phase threshold health600400Second phase threshold health decreased, nerfHealth1000800Health decreased, nerf

Infiltrator

Decreased encounter change from 25% to 16%.

Shutdown

Health decreased from 800 to 600.

Paradox

Second phase threshold health decreased from 600 to 400.

Health decreased from 1000 to 800.

Simulation

Health decreased from 100 to 50

Shield 5 decreased from 100 to 50

Shield 4 decreased from 150 to 100

Shield 3 decreased from 300 to 200

shield 2 decreased from 400 to 300

Shield 1 decreased from 500 to 400

Trickster

Unlucky Roll now add 10 to the players failure level.

Bug Fixes

Fix a issue of Core encounters segments spawning on stages that it shouldn't.

Source

Steam News / 10 August 2025

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