A new chapter of diabolical levels, rule-breaking challenges, a bunch of marbles, and tons of new features await you in The Challenge Update.
Full notes
Full Marble It Up! Ultra update
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What changed
1 fix16 additions11 changes0 removals
Events
Gameplay
UI and audio
Compatibility
Performance
Store
addedA new chapter of diabolical levels, rule-breaking challenges, a bunch of marbles, and tons of new features await you in The Challenge Update . You should really just jump in to check them all out, but for those of you who like lists, well we have one for you a bit further down. https://www.youtube.com/watch?v=zibRjEWY6Cg First, the major changes and additions -
addedChapter 6: Play For KeepsThe all-new Chapter 6 brings you 10 new monstrous challenges sure to keep you on the ball. Ruthless spinners in Danger Zone , mind-melting gravity changes in Confluence , and the breakneck pace of Stratosphere might have you jumping back to Big Easy to calm your nerves. Also, we’d like to credit community member Three for his fantastic level contributions to Chapter 6 - Head in the Clouds and Centripetal Force .
addedWeekly ChallengesThe Challenge Update also brings you an entirely new way to play each week with the Weekly Challenge system! Each week a selection of official levels will be made available to play with gameplay modifiers that completely change the routes. Reverse Sunspire with gems? Archipelago with double-jump and no powerups? With tons of modifiers and the ability to combine them, the possibilities really are endless! And what’s a challenge without some competition? Participating and competing against your friends earns you new marbles and, of course, some bragging rights. You’ll be able to see your standing in realtime with the new datagraph, keeping you focused on improving your time and beating your friends. The previous week’s challenge is viewable as well so you can see the top replays and pick up some tips for the next time those modifiers roll around.
addedNew MarblesThe Challenge Update introduces over 30 new marbles to unlock. Rewarded for level progression, trophies, challenges, and more! In addition to the marbles included in the base game, we’ve also added some new features that give us the ability to add more marbles in the future without requiring big content updates. This new marble-download system is still a work in progress but we hope that it will pave the way for tons of new and interesting things in the future!
addedThe Other Awesome StuffThere are a ton of other, smaller features included in this update as well, so here’s a list of other ‘new things’:
changedThe Other Awesome StuffCompletely redesigned main UI
Marble It Up! Ultra changes
addedA new chapter of diabolical levels, rule-breaking challenges, a bunch of marbles, and tons of new features await you in The Challenge Update . You should really just jump in to check them all out, but for those of you who like lists, well we have one for you a bit further down. https://www.youtube.com/watch?v=zibRjEWY6Cg First, the major changes and additions -
addedThe all-new Chapter 6 brings you 10 new monstrous challenges sure to keep you on the ball. Ruthless spinners in Danger Zone , mind-melting gravity changes in Confluence , and the breakneck pace of Stratosphere might have you jumping back to Big Easy to calm your nerves. Also, we’d like to credit community member Three for his fantastic level contributions to Chapter 6 - Head in the Clouds and Centripetal Force .
addedThe Challenge Update also brings you an entirely new way to play each week with the Weekly Challenge system! Each week a selection of official levels will be made available to play with gameplay modifiers that completely change the routes. Reverse Sunspire with gems? Archipelago with double-jump and no powerups? With tons of modifiers and the ability to combine them, the possibilities really are endless! And what’s a challenge without some competition? Participating and competing against your friends earns you new marbles and, of course, some bragging rights. You’ll be able to see your standing in realtime with the new datagraph, keeping you focused on improving your time and beating your friends. The previous week’s challenge is viewable as well so you can see the top replays and pick up some tips for the next time those modifiers roll around.
addedThe Challenge Update introduces over 30 new marbles to unlock. Rewarded for level progression, trophies, challenges, and more! In addition to the marbles included in the base game, we’ve also added some new features that give us the ability to add more marbles in the future without requiring big content updates. This new marble-download system is still a work in progress but we hope that it will pave the way for tons of new and interesting things in the future!
addedThere are a ton of other, smaller features included in this update as well, so here’s a list of other ‘new things’:
A new chapter of diabolical levels, rule-breaking challenges, a bunch of marbles, and tons of new features await you in The Challenge Update. You should really just jump in to check them all out, but for those of you who like lists, well we have one for you a bit further down. https://www.youtube.com/watch?v=zibRjEWY6Cg First, the major changes and additions -
Chapter 6: Play For Keeps
The all-new Chapter 6 brings you 10 new monstrous challenges sure to keep you on the ball. Ruthless spinners in Danger Zone, mind-melting gravity changes in Confluence, and the breakneck pace of Stratosphere might have you jumping back to Big Easy to calm your nerves. Also, we’d like to credit community member Three for his fantastic level contributions to Chapter 6 - Head in the Clouds and Centripetal Force.
Weekly Challenges
The Challenge Update also brings you an entirely new way to play each week with the Weekly Challenge system! Each week a selection of official levels will be made available to play with gameplay modifiers that completely change the routes. Reverse Sunspire with gems? Archipelago with double-jump and no powerups? With tons of modifiers and the ability to combine them, the possibilities really are endless! And what’s a challenge without some competition? Participating and competing against your friends earns you new marbles and, of course, some bragging rights. You’ll be able to see your standing in realtime with the new datagraph, keeping you focused on improving your time and beating your friends. The previous week’s challenge is viewable as well so you can see the top replays and pick up some tips for the next time those modifiers roll around.
New Marbles
The Challenge Update introduces over 30 new marbles to unlock. Rewarded for level progression, trophies, challenges, and more! In addition to the marbles included in the base game, we’ve also added some new features that give us the ability to add more marbles in the future without requiring big content updates. This new marble-download system is still a work in progress but we hope that it will pave the way for tons of new and interesting things in the future!
The Other Awesome Stuff
There are a ton of other, smaller features included in this update as well, so here’s a list of other ‘new things’:
Completely redesigned main UI
Mouse input redesign with clickable buttons on all UI panels
Better support for hot-swapping between controller & KBM
Improved controller support on both macOS and Windows
Improved cosmetic UI selection and navigation
Added achievement progress bar in cosmetic UI
New marble unlock system
Dev Console added ( ` to open) with some basic commands
Improved older marble shader rendering
Improved marble texture resolution at close range
Removed the Start Pad for a better new-user experience and future-proofing cosmetic options
Added new respawn animation system
Friend & Global high score lists now show marble used in replay
Score selection now persists after playing a level
Fixed issue with level selection pulse not working after entering level select
Level lightmap compression improved for smaller level sizes
Added some initial stat tracking systems
New Confirmation Window system
Added ability to clear local score data on a per-level basis in game
The entire team is thrilled to finally be able to release this update into the wild. Please report any bugs you happen to find either in the forums or on our Official Discord Channel!