Full notes
Full Marble Combat update
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Repeated intro
Hello! After lines of codes and bunch of weeks, the patch is now out. Given we could complete the backend implementations, now more rapid patching can take action. I personally do not expect a flawless execution given there are a lot of sequences something might occur and testing it as a single person with limited amount of machines just does not cut it. As always, if you find any bugs, please write them on discord or Steam discussions page. And here are the changes:
What changed
- UI and audio
- Server
- Gameplay
- Fixes
Revamped Social Interactions
You can now whisper to other players - You can join to a persons game via chat (Join game button) - You can now access to global chat during gameplay (Single or multiplayer) - You can ignore messages from a person. With this, the manual moderation of the global chat no longer will be applied. All players that were previously chat banned no longer are banned.
Lobbies
You can now play single player while in a lobby (Even if you are the leader). Starting single player will only briefly disconnect you from the lobby, which you will automatically will reconnect to.
Quick Play
A new option, Quick Play is now added. It will force you to connect to the first available lobby/game. If there are no lobbies present, it will join to one whenever available. You can also play in single player while looking for a game.
Press T for Mouse Control
To accommodate for the mouse interactivity needs, you can Press T in-game to get mouse control. This way you can interact with the chat window easily. The button will replace itself with a button, which when you press, you go back for the regular play mode.
Bugfixes
Fixed Quit/Restart window appearing over the Pause menu in Single Player mode.
Source
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