HomeGamesUpdatesPricingMethodology
Steam News7 April 20263mo ago

Marathon Update 1.0.5.3

Combat Knife Reduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.

In this update5

Full notes

Full Marathon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions5 changes2 removals
  • Gameplay
  • Balance
  • Security
  • Fixes
changedCombatReduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.
changedCombatIncreased rarity from Deluxe (blue) to Superior (purple)
changedCombatReduced bubble HP by 33%
removedCombatRemoved vulnerability to Volt Weapon damage
changedCombatIncreased resistance to UESC damage by 17%
changedRunnersMelee Damage Reduced bonus damage provided by the Melee Damage stat from a maximum of 100% to a maximum of 50% against enemy Runners. Damage against non-Runner targets is unchanged. DEVELOPER NOTE: Melee in Marathon is intended to be a high-risk but potent method to contest close-quarters weapons like shotguns and submachine guns. However, the breakpoints for quick melee kills show up too early in the Melee Damage stat progression, which means additional investment into a build isn't required to get the maximum effective output. We don't want to compromise on having melee feel powerful, but believe that getting to that maximum output should be the result of meaningful buildcrafting and upgrade progression. Our goal for this change and the knife lunge changes above are that the knife remains a powerful backup tool, but requires more thoughtful play - both in and out of run - to be most effective.

Marathon changes

changedReduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.
changedIncreased rarity from Deluxe (blue) to Superior (purple)
changedReduced bubble HP by 33%
removedRemoved vulnerability to Volt Weapon damage
changedIncreased resistance to UESC damage by 17%

Combat

Knife

  • Reduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.

Bubble Shield

  • Increased rarity from Deluxe (blue) to Superior (purple)

  • Reduced bubble HP by 33%

  • Removed vulnerability to Volt Weapon damage

  • Increased resistance to UESC damage by 17%

Runners

Stats

  • Melee Damage

    • Reduced bonus damage provided by the Melee Damage stat from a maximum of 100% to a maximum of 50% against enemy Runners. Damage against non-Runner targets is unchanged.

    • DEVELOPER NOTE: Melee in Marathon is intended to be a high-risk but potent method to contest close-quarters weapons like shotguns and submachine guns. However, the breakpoints for quick melee kills show up too early in the Melee Damage stat progression, which means additional investment into a build isn't required to get the maximum effective output. We don't want to compromise on having melee feel powerful, but believe that getting to that maximum output should be the result of meaningful buildcrafting and upgrade progression. Our goal for this change and the knife lunge changes above are that the knife remains a powerful backup tool, but requires more thoughtful play - both in and out of run - to be most effective.

Thief

  • Fixed additional Grapple-related slide cancel movement exploits.

Vault and Armory

  • Fixed an issue causing the Vault and Armory to sometimes appear to be empty.

  • Fixed an issue causing the Armory item refreshes and free daily items to not appear consistently.

Contracts

Traxus

  • Removed “in a single run” condition from Traxus Return On Investment 4/5.

Zones

Cryo Archive

  • Fixed an issue that would cause an exfil countdown to reset if the 1st crew member to enter left the circle, even if the other crew members were in the circle.

Source

Steam News / 7 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.