In this update12
Full notes
Full Mapventure Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Maps
- Compatibility
- Gameplay
Mapventure Story changes
π Greetings, Mapventurers! π
We're absolutely thrilled to be a part of the Steam Women's Day event, hosted by the fabulous team at WINGS! A warm welcome to those trailblazers who've already discovered us through the eventβyou've boarded our ship at the perfect moment, and we couldn't be happier to have you with us. For those of you who didn't see the event due to it not being shown on the front page anymore - here's the link to the Steam sale. Enjoy all the games participating!
π Exciting Announcement Alert! π
Prepare your explorer's gear; we're about to embark on an exhilarating journey with an open playtest for Mapventure Story! Get ready to step into a realm of adventure and magic, with the open playtest launching shortly.
We acknowledge that we've been a bit quiet up until now, and we truly appreciate your patience. The time has come for us to share more openly with you all. Starting today, we're excited to unveil our detailed roadmap and promise to keep you in the loop with regular updates to fuel your excitement for what's ahead.
π Roadmap π
MARCH
Huge enemy AI rework - Save system implementation - More variations of battlefields per biome - New upgrades during a run for exciting combination possibilities - Localization (Chinese, Japanese and Korean)
APRIL
First week: [PLAYTEST] Battle & Language Update - Dialogue system update - Cutscene management implementation - Hub world improvements - More permanent upgrades - More types of puzzle pieces - New NPCs
MAY
First week: [PLAYTEST] Hub World & Progression Update - More biomes - More enemies - More upgrades during a run - VFX polishing
JUNE
First week: [PLAYTEST] Battle Variety Update I - More permanent upgrades - More NPCs - More dialogues - UI polishing - Music & SFX polishing
JULY
First week: [PLAYTEST] Hub World Variety Update I - More biomes - More enemies - More upgrades during a run - VFX polishing
AUGUST
First week: [PLAYTEST] Battle Variety Update II - More permanent upgrades - More NPCs - More dialogues - UI polishing - Music & SFX polishing Third week: [PLAYTEST] Hub World Variety Update II
SEPTEMBER
Revising enemy behavior and stats - Checking material costs for permanent upgrades - Bug fixing Second week: [PLAYTEST] Pre-Release / Balancing & Polishing Update - Bug fixing Last week: [RELEASE] Here goes nothing! Last week: [DAY 1 PATCH] For those nasty bugs that hid too well...
OCTOBER+
Fixes and features based on player feedback
Your support means the world to us, and it's your enthusiasm and feedback that shape the world of Mapventure Story. We're on this adventure together.
Stay tuned for our next updateβwe hope to see you there. Until then, keep the spirit of adventure alive!
π Thank You For Being Part of Our Story! π
Anna & Johanna of MiniMelonStudio
Source
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