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Steam News18 January 20206y ago

MANY FACES - v1-0-0-2 Released!!!

Hi Everyone, Thanks to all who have been playing MANY FACES! I have been gathering a list of tweaks and fixes to make based on several YouTube videos posted by players.

Full notes

Full Many Faces update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • UI and audio
  • Maps
fixedThanks to all who have been playing MANY FACES! I have been gathering a list of tweaks and fixes to make based on several YouTube videos posted by players. I am happy to announce that version 1-0-0-2 is now available. What happened to version 1-0-0-1, well . . I only fixed the mouse aim in that version so I only posted a small patch note about it. In case you missed it, version 1-0-0-1 simply allows you to freely move the mouse around the screen to aim instead of locking the cross hair around the player.
fixedVERSION 1-0-0-2 PATCH NOTES: ----------------------------------- BUG FIXES: - Fixed an issue where if the player rolled in mid air through a platform while wearing a hat, the hat would get stuck in the platform. Now the hat will fall back to the ground or platform below instead of getting stuck. - Fixed an issue where if the player is wearing the fire hat, the flames generated would fall through the invisible collapsing platforms. This not only looked goofy but also made the hat less useful. Now flames stay fixed in the position they were created. - Fixed an issue where if the player is blown up to a platform by the air vents the player is bounced up/down on the platform. This affected the players ability to jump once blown to the top of the platform. Now the air vents have been tweaked to get the player to the platform but are not so strong as to continue to blow the player up in the air, creating the bouncing affect. - Fixed an issue with the bomb and banana hats where if the bomb/banana exploded right on top of an enemy, an annoying reverb sound was created.
addedIMPROVEMENTS: - The flames generated by the fire hat now last 2 seconds longer, making them more effective. - Big Brother now drops spikes from the ceiling when he does his ground pound, so look out! - Replaced awkward cannons in Holy Ship stage with two faces that shoot bullets towards the player. - Holy Ship now has more room to move right to left - Holy Ship can now generate faces occasionally that home towards the player to explode

Many Faces changes

fixedThanks to all who have been playing MANY FACES! I have been gathering a list of tweaks and fixes to make based on several YouTube videos posted by players. I am happy to announce that version 1-0-0-2 is now available. What happened to version 1-0-0-1, well . . I only fixed the mouse aim in that version so I only posted a small patch note about it. In case you missed it, version 1-0-0-1 simply allows you to freely move the mouse around the screen to aim instead of locking the cross hair around the player.
fixedVERSION 1-0-0-2 PATCH NOTES: ----------------------------------- BUG FIXES: - Fixed an issue where if the player rolled in mid air through a platform while wearing a hat, the hat would get stuck in the platform. Now the hat will fall back to the ground or platform below instead of getting stuck. - Fixed an issue where if the player is wearing the fire hat, the flames generated would fall through the invisible collapsing platforms. This not only looked goofy but also made the hat less useful. Now flames stay fixed in the position they were created. - Fixed an issue where if the player is blown up to a platform by the air vents the player is bounced up/down on the platform. This affected the players ability to jump once blown to the top of the platform. Now the air vents have been tweaked to get the player to the platform but are not so strong as to continue to blow the player up in the air, creating the bouncing affect. - Fixed an issue with the bomb and banana hats where if the bomb/banana exploded right on top of an enemy, an annoying reverb sound was created.
addedIMPROVEMENTS: - The flames generated by the fire hat now last 2 seconds longer, making them more effective. - Big Brother now drops spikes from the ceiling when he does his ground pound, so look out! - Replaced awkward cannons in Holy Ship stage with two faces that shoot bullets towards the player. - Holy Ship now has more room to move right to left - Holy Ship can now generate faces occasionally that home towards the player to explode

Hi Everyone,

Thanks to all who have been playing MANY FACES! I have been gathering a list of tweaks and fixes to make based on several YouTube videos posted by players. I am happy to announce that version 1-0-0-2 is now available. What happened to version 1-0-0-1, well . . I only fixed the mouse aim in that version so I only posted a small patch note about it. In case you missed it, version 1-0-0-1 simply allows you to freely move the mouse around the screen to aim instead of locking the cross hair around the player.

VERSION 1-0-0-2 PATCH NOTES: ----------------------------------- BUG FIXES: - Fixed an issue where if the player rolled in mid air through a platform while wearing a hat, the hat would get stuck in the platform. Now the hat will fall back to the ground or platform below instead of getting stuck. - Fixed an issue where if the player is wearing the fire hat, the flames generated would fall through the invisible collapsing platforms. This not only looked goofy but also made the hat less useful. Now flames stay fixed in the position they were created. - Fixed an issue where if the player is blown up to a platform by the air vents the player is bounced up/down on the platform. This affected the players ability to jump once blown to the top of the platform. Now the air vents have been tweaked to get the player to the platform but are not so strong as to continue to blow the player up in the air, creating the bouncing affect. - Fixed an issue with the bomb and banana hats where if the bomb/banana exploded right on top of an enemy, an annoying reverb sound was created.

IMPROVEMENTS: - The flames generated by the fire hat now last 2 seconds longer, making them more effective. - Big Brother now drops spikes from the ceiling when he does his ground pound, so look out! - Replaced awkward cannons in Holy Ship stage with two faces that shoot bullets towards the player. - Holy Ship now has more room to move right to left - Holy Ship can now generate faces occasionally that home towards the player to explode

Again, thanks to all that have been playing and providing feedback.

Thanks, WANZUNGDEV

Source

Steam News / 18 January 2020

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