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Steam News13 April 20262mo ago

Devlog #5: Daily Schedule & Time Management – A Day in Mansion University

Hey everyone! We're back with Devlog #5 and the academy keeps growing – thank you for pushing us over **400 wishlists**!

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Hey everyone! We're back with Devlog #5 and the academy keeps growing – thank you for pushing us over **400 wishlists**! 🔥 Today I want to show you how time flows in Mansion University and how the **Daily Schedule & Time Management** system works. ### A Typical Day at the Academy: - **Morning**: The day starts with breakfast in the dining hall. All students and trainers gather together – a perfect moment to observe relationships and overall mood. - **Training Phase**: After breakfast there are **3 training sessions** during the day, separated by short breaks. You decide who attends which session and what type of training (theoretical or practical) they will do. - **Free Time**: Students who are not in training wander around the academy grounds, gardens, or relax in common areas. This is when the academy feels alive. - **Evening & Night**: After the last session comes free time and eventually night. During these hours you can find students around the property and interact with them directly – for example, inviting them to **special Night Training sessions**. Steam post image One important detail: **you can talk to students** when they are not in class or sleeping. This is often the best moment to build motivation, trigger events, or arrange private sessions. Time progression is fully visible – when you advance time, the environment reacts naturally with changing sky colors, lighting, and atmosphere. Steam post imageAdditionally: - Some **special events** only trigger at specific times of day. - At the **end of each week** there is a full financial summary – income from tuition, placement bonuses, trainer salaries, and operating costs are calculated. This system creates a living academy where timing and planning matter. Do you focus on intensive training days, or do you leave more free time to boost motivation and trigger events? The whole time management is still in prototype stage and I'm currently balancing session lengths, free time impact on motivation/energy, and event frequency. [Wishlist on Steam] Mansion University – every wishlist helps this project tremendously! 🚀 #indiedev #nsfw #managementsim #gamedev #lewdgames Next devlog coming in soon! - red_moon_studio

What changed

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  • Gameplay
changedHey everyone! We're back with Devlog #5 and the academy keeps growing – thank you for pushing us over **400 wishlists**! 🔥 Today I want to show you how time flows in Mansion University and how the **Daily Schedule & Time Management** system works. ### A Typical Day at the Academy: - **Morning**: The day starts with breakfast in the dining hall. All students and trainers gather together – a perfect moment to observe relationships and overall mood. - **Training Phase**: After breakfast there are **3 training sessions** during the day, separated by short breaks. You decide who attends which session and what type of training (theoretical or practical) they will do. - **Free Time**: Students who are not in training wander around the academy grounds, gardens, or relax in common areas. This is when the academy feels alive. - **Evening & Night**: After the last session comes free time and eventually night. During these hours you can find students around the property and interact with them directly – for example, inviting them to **special Night Training sessions**. Steam post image One important detail: **you can talk to students** when they are not in class or sleeping. This is often the best moment to build motivation, trigger events, or arrange private sessions. Time progression is fully visible – when you advance time, the environment reacts naturally with changing sky colors, lighting, and atmosphere. Steam post imageAdditionally: - Some **special events** only trigger at specific times of day. - At the **end of each week** there is a full financial summary – income from tuition, placement bonuses, trainer salaries, and operating costs are calculated. This system creates a living academy where timing and planning matter. Do you focus on intensive training days, or do you leave more free time to boost motivation and trigger events? The whole time management is still in prototype stage and I'm currently balancing session lengths, free time impact on motivation/energy, and event frequency. [Wishlist on Steam] Mansion University – every wishlist helps this project tremendously! 🚀 #indiedev #nsfw #managementsim #gamedev #lewdgames Next devlog coming in soon! - red_moon_studio

Mansion University changes

changedHey everyone! We're back with Devlog #5 and the academy keeps growing – thank you for pushing us over **400 wishlists**! 🔥 Today I want to show you how time flows in Mansion University and how the **Daily Schedule & Time Management** system works. ### A Typical Day at the Academy: - **Morning**: The day starts with breakfast in the dining hall. All students and trainers gather together – a perfect moment to observe relationships and overall mood. - **Training Phase**: After breakfast there are **3 training sessions** during the day, separated by short breaks. You decide who attends which session and what type of training (theoretical or practical) they will do. - **Free Time**: Students who are not in training wander around the academy grounds, gardens, or relax in common areas. This is when the academy feels alive. - **Evening & Night**: After the last session comes free time and eventually night. During these hours you can find students around the property and interact with them directly – for example, inviting them to **special Night Training sessions**. Steam post image One important detail: **you can talk to students** when they are not in class or sleeping. This is often the best moment to build motivation, trigger events, or arrange private sessions. Time progression is fully visible – when you advance time, the environment reacts naturally with changing sky colors, lighting, and atmosphere. Steam post imageAdditionally: - Some **special events** only trigger at specific times of day. - At the **end of each week** there is a full financial summary – income from tuition, placement bonuses, trainer salaries, and operating costs are calculated. This system creates a living academy where timing and planning matter. Do you focus on intensive training days, or do you leave more free time to boost motivation and trigger events? The whole time management is still in prototype stage and I'm currently balancing session lengths, free time impact on motivation/energy, and event frequency. [Wishlist on Steam] Mansion University – every wishlist helps this project tremendously! 🚀 #indiedev #nsfw #managementsim #gamedev #lewdgames Next devlog coming in soon! - red_moon_studio

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Steam News / 13 April 2026

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