Update log
Full Manor Lords update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Compatibility
- Gameplay
Phew! I'll admit something. I'm back from a 3-week vacation, first proper one since I started the game in 2017 (I did a few trips before but always worked from a laptop anyway - not this time). Of course in the meanwhile the team was working hard, main focus was a pathfinding refactor that's still ongoing, but also as usual, we prioritized bugfixes.
For now, a new BETA version is available as the priority was to stabilize the previous version into the main branch.
Steam Reviews: Your Feedback Matters
We'd really appreciate it if you could take a moment to leave a Steam review. As we're working hard on the next update, fixing bugs, and adding new features, we'd love to hear what you think about Manor Lords. Your feedback, opinions, and support all help us know what to focus on, improve, and add to Manor Lords. Even if it's a few sentences about how you feel about the latest update, it'd be a great help to the team and me.
How to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
Press Win + E
Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
Open Steam
Right-click on Manor Lords in your library
Select Properties
Go to the BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.
Patch Notes — Version 0.8.061–0.8.065 (Beta)
Balance
- Spoilage on Sausages decreased 22%.
- Taverns now have the same spoilage reduction as the Granaries.
Minor changes:
- Generic and Pantry storage on Burgage Plots updated to be more consistent.
Text/UI: - Localization update.
- Updated Wiki entry for Fish to give more accurate info.
Bugfixes:
- Fixed workers getting stuck on obstacles at the start of pathfinding.
- Fixed Regensburg Guildsmen tooltip and description not matching usage of Iron Slab.
- Fixed collision mismatch in pathfinding and collision code that could lead to stuck workers (Beta).
- Fixed "Fishing Limit reached" being shown on other workers than Fishermen (Beta).
- Better implementation for map scrolling fix from previous version.
- Fixed pause or slowdown of game speed happening due to player continuously discovering encamped squads of bandits.
- Fixed ox guides sometimes abandoning ox when picking up last log from a supply dump.
- Citizens no longer transport weapons from a Burgage Plot into a Storehouse after loading a save
- Fixed mules not being led back to the Pack Station when the worker is reassigned to a different job.
- Fixed invalid retinue ownership transfer when player or AI conquers region with manor.
- Fixed workers just standing still due to not getting a path back from the pathfinder.
Pssst. A little bonus teaser, we're working on new church levels, but we also want to expand the construction system a bit so that it requires professional builders.
Join the Manor Lords Community
Join our community on Discord and Reddit to ask questions, trade tips, and keep up with the game. There’s also a
Source
