Manor Lords
Steam News 1 December 20255mo ago

New BETA ready for testing (0.8.046 beta)

Hello everyone, A new patch has been released on the Beta Branch. As described in the development update post last week, this patch is focused on bug fixes, AI improvements, and balance and gameplay polish. Thank you fo…

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Full Manor Lords update

The complete published notes, normalized for clean reading and source attribution.

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Hello everyone,

Extracted changes

0 fixes4 additions30 changes3 removals
  • Compatibility
  • Gameplay
addedA new patch has been released on the Beta Branch. As described in the development update post last week, this patch is focused on bug fixes, AI improvements, and balance and gameplay polish.
changedThank you for all your feedback to help us improve the beta, your input has been invaluable. A full list of changes since the last Beta is included below, we're excited to get this into your hands to try out.
changedAnd if you have a moment, a Steam review sharing your experience would help us a lot. We’d love to hear your feedback because it helps us understand what needs attention, what’s working, and what should be adjusted.
changedHow to Access the BetaSaves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.
changedHow to Access the BetaPress Win + E
changedHow to Access the BetaGo to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.

A new patch has been released on the Beta Branch. As described in the development update post last week, this patch is focused on bug fixes, AI improvements, and balance and gameplay polish.

Thank you for all your feedback to help us improve the beta, your input has been invaluable. A full list of changes since the last Beta is included below, we're excited to get this into your hands to try out.

And if you have a moment, a Steam review sharing your experience would help us a lot. We’d love to hear your feedback because it helps us understand what needs attention, what’s working, and what should be adjusted.

How to Access the Beta

Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.

To find your Manor Lords Steam saves.

  • Press Win + E

  • Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.

To try the BETA, please follow these steps:

  • Open Steam

  • Right-click on Manor Lords in your library

  • Select Properties

  • Go to the BETAS tab

  • Enter the password: veryNiceBasket

  • Choose "pre_release" from the "Beta participation" drop-down list

  • Wait for the game to update the files (if nothing happens, restart the Steam client)

  • Launch the game

You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.

Patch Notes — Version 0.8.035–0.8.046 (Beta)

Gameplay:

- Added a "Protect Resource Area" checkbox for the Logging Camp and Firewood Cutter, which makes workers automatically avoid deforestation near vulnerable resources.

- Maintenance calculation changed from "Time since last maintenance" to a proper "Durability counter" to avoid some cheesing methods.

- Tweaked the Granary and Warehouse worker behavior significantly.

- Due to tester feedback, storage building workers can again supply their Stalls from storage buildings only.

- Added injury and even a minor death chance as a possible effect of failing Maintenance of some buildings requiring Tools.

Minor changes:

- Worker families assigned to a building being upgraded will now participate in the construction.

- Communal ovens now flip-flop between wheat bread and rye bread.

- Workplace animals will now be assigned a home as close as possible to the workplace.

- When debranching a tree, Workers will always pick the one closest to them.

- When cutting down a tree, Workers will pick the nearest one, unless it is too far away from the Logging Camp.

- Changed overstock to increase amounts by item subcategory and not item type (eg, overstock 1 will bring 1 extra firewood OR 1 extra fuel, not both).

- Oxen transporting Timber for construction will get the nearest log instead of the nearest on the ground before the buildings.

- Maintenance resources are no longer required for construction. The building starts as Pending Maintenance instead.

- Oxen transporting Timber for the Sawpit or Logging Camp will now pick the nearest Supply Dump and not the first one built.

- Removed Tool cost from non-Artisanal Buildings.

- Removed the "Fence up" Upgrade from fields since it's a leftover of the previous development tree and doesn't quite fit anymore.

- Added an additional starting location on 'Lake Lemm'. - Refined trimming of platforms that clipped towers sometimes with railings blocking entrances.

- Ensured Mercenary Companies will not take payment if all the units are broken.

- Increased the precision

Source

Steam News / 1 December 2025

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