In this update12
Full notes
Full Mannequin Syndrome update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Store
Mannequin Syndrome changes
Dropping some patch fixes and new stuff.
New stuff:
Wave Mode
Replaced the old low-poly arena with the Sector-04 level.
Wave order is now random.
Rush waves attack from one direction.
Onslaught waves attack from multiple directions.
Added wave number, wave type, remaining enemies and reinforcement timer to the HUD.
Enemies now have a short electrical spawn effect before they can attack.
Tutorial
Mannequins can now remain inactive until a player enters their area.
General
Added a drinking sound for the Sanity Drink.
Improved foot placement on slopes, stairs and uneven surfaces.
Added a safety system that returns players to spawn if they fall outside the level.
Added placeholder footstep sounds for mannequins.
Fixes done
Controls
Duplicate keybindings are no longer allowed.
Wave Mode
Fixed EMP pulses passing through walls.
Fixed the EMP firing after switching quickslots.
Fixed the EMP cooldown appearing when no EMP was equipped.
Mannequins
Fixed mannequins grabbing players through walls.
Improved patrol and chase navigation.
Fixed mannequins getting stuck on stairs, ledges and obstacles.
Improved the catch camera in small areas.
Fixed player positioning during the catch animation.
Items
Items can no longer be swapped during an active item action.
Fixed items disappearing or applying the wrong effect during item actions.
Items can no longer be dropped or placed through walls.
Visuals
Reduced ghosting and smearing while moving the camera.
Fixed flashlight light passing through walls.
Settings
Fixed Windowed and Borderless modes being reversed.
Fixed video settings not applying correctly.
Fixed Voice Volume changing the overall game volume.
Fixed unsaved settings being applied after pressing Back.
General
Sanity no longer drains while downed.
Fixed players getting stuck in doors and level geometry.
Fixed several locker desync issues.
Source
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