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Steam News26 October 20205y ago

Graphics and Rendering in Manifold Garden

Today, Monday October 26th at 3pm ET/12pm PT, I will be chatting with Arthur Brussee and Sam Blye about the rendering system and visual effects in Manifold Garden. It will be on my twitch channel (https://www.twitch.

Full notes

Full Manifold Garden update

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What changed

0 fixes0 additions4 changes0 removals
  • Performance
  • Gameplay
changedToday, Monday October 26th at 3pm ET/12pm PT, I will be chatting with Arthur Brussee and Sam Blye about the rendering system and visual effects in Manifold Garden.
changedIt will be on my twitch channel ( https://www.twitch.tv/williamchyr ) We'll talk about their experience working on the game, how the soundscape changed over time, and what their influences and inspirations were.
changedArthur Brussee is the graphics programmer on Manifold Garden, and is the architect of the rendering pipeline. The edge detection shader, world wrapping effect, and portals all work beautifully in the game thanks largely to his efforts.
changedHere's a talk Arthur gave at SIGGRAPH this year about the rendering tech in Manifold Garden: https://www.youtube.com/watch?v=5VozHerlOQw

Manifold Garden changes

changedToday, Monday October 26th at 3pm ET/12pm PT, I will be chatting with Arthur Brussee and Sam Blye about the rendering system and visual effects in Manifold Garden.
changedIt will be on my twitch channel ( https://www.twitch.tv/williamchyr ) We'll talk about their experience working on the game, how the soundscape changed over time, and what their influences and inspirations were.
changedArthur Brussee is the graphics programmer on Manifold Garden, and is the architect of the rendering pipeline. The edge detection shader, world wrapping effect, and portals all work beautifully in the game thanks largely to his efforts.
changedHere's a talk Arthur gave at SIGGRAPH this year about the rendering tech in Manifold Garden: https://www.youtube.com/watch?v=5VozHerlOQw

Today, Monday October 26th at 3pm ET/12pm PT, I will be chatting with Arthur Brussee and Sam Blye about the rendering system and visual effects in Manifold Garden.

It will be on my twitch channel (https://www.twitch.tv/williamchyr) We'll talk about their experience working on the game, how the soundscape changed over time, and what their influences and inspirations were.

Arthur Brussee is the graphics programmer on Manifold Garden, and is the architect of the rendering pipeline. The edge detection shader, world wrapping effect, and portals all work beautifully in the game thanks largely to his efforts.

Here's a talk Arthur gave at SIGGRAPH this year about the rendering tech in Manifold Garden: https://www.youtube.com/watch?v=5VozHerlOQw

Sam Blye was the VFX programmer on Manifold Garden. His work can be seen in the kaleidoscopic visuals throughout the game, and most prominently in the ending.

Source

Steam News / 26 October 2020

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