What changed
0 fixes1 addition3 changes0 removals
changedRecent UpdatesThe starting cave has been updated to improve early gameplay flow and player choice.
addedRecent UpdatesWardrobes have now been added to the starting cave, allowing players to better organise, store, and manage their gear from the very beginning. This should make the early game feel clearer and more structured, especially for new players learning the systems.
changedRecent UpdatesPerformance improvements have also been made. Several causes of in-game hitches have been reduced, and in hopfully many cases eliminated, resulting in smoother gameplay overall. Optimisation is ongoing, and further improvements will continue to be rolled out during Early Access.
changedRecent UpdatesAs always, player feedback directly influences development, and these changes are part of an ongoing effort to improve stability, performance, and overall clarity
Manifest369 power defence changes
changedThe starting cave has been updated to improve early gameplay flow and player choice.
addedWardrobes have now been added to the starting cave, allowing players to better organise, store, and manage their gear from the very beginning. This should make the early game feel clearer and more structured, especially for new players learning the systems.
changedPerformance improvements have also been made. Several causes of in-game hitches have been reduced, and in hopfully many cases eliminated, resulting in smoother gameplay overall. Optimisation is ongoing, and further improvements will continue to be rolled out during Early Access.
changedAs always, player feedback directly influences development, and these changes are part of an ongoing effort to improve stability, performance, and overall clarity
Recent Updates
The starting cave has been updated to improve early gameplay flow and player choice.
Wardrobes have now been added to the starting cave, allowing players to better organise, store, and manage their gear from the very beginning. This should make the early game feel clearer and more structured, especially for new players learning the systems.
Performance improvements have also been made. Several causes of in-game hitches have been reduced, and in hopfully many cases eliminated, resulting in smoother gameplay overall. Optimisation is ongoing, and further improvements will continue to be rolled out during Early Access.
As always, player feedback directly influences development, and these changes are part of an ongoing effort to improve stability, performance, and overall clarity