Full notes
Full Manic Archers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
Manic Archers changes
First big update after release - major performance improvement
Some powerups now cause a much higher combo count
Ultra health mode - this mode is lifting Manic Archers out of the one-hit-kill zone
Beginner mode with only 5 powerups - this mode changes gameplay drastically
The amount of health is now configurable in settings
Slowmotion is also configurable in settings
Arrows stuck in dead player can now be collected
Framerate for animations has been raised, making the game much more fluid
Projectiles now have an actual height and go farther when shot while jumping
Projectiles can now hit other projectiles and will deflect
Several new sprites
More decals
Sudden death is gone
Stability fixes and many more improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
