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- Mandrake
Folklore in Mandrake
After nearly sixteen years working in the Victorian milieu for Fallen London (and Sunless Sea/Sunless Skies), Mandrake is giving us an opportunity to draw on a whole new swathe of historical and folkloric sources, and w…
Patch notes5 changesGameplayBalance - Mandrake
Curses and Consequences
You are the last of the Mandrakes, a sorcerous line of gardeners. At long last, you’ve returned to your family's abandoned home. Chandley is a small village, carefully kept, where plenty of the residents remember lean t…
Announcement1 changeBalance - Mandrake
Play Mandrake at the London Games Festival
We're stretching our legs after a long winter mostly indoors, and taking Mandrake for its first public outing! Mandrake is among the Official Selection of the London Games Festival, which means we get an opportunity to…
Announcement1 changeGameplay - Mandrake
Rich Stories
Here's Hannah (that's me) giving a demo of conversation in Mandrake! In Mandrake, your choices (at character creation and in gameplay) will change the tenor of conversations with your neighbours. Will you be a haughty D…
Announcement1 changeGameplay - Mandrake
The Living and the Dead
After so many years with Fallen London , one of the pleasures of working on Mandrake is getting to explore things that are barred by the lore of that setting. The first thing that comes to mind there is weather – Mandra…
Patch notes2 changesGameplay - Mandrake
Light and Shadow
Watch on YouTube Here's Mandrake's art director Toby Cook with a behind the scenes view of Chandley, showing how we've converted it from pure 2D to true 3D! This allows us to do so much with light and shadow to make the…
Announcement - Mandrake
Meet the Yolf
We're in the Wholesome Snack, alongside some other choice delicious morsels. If you found us there, welcome! Our little exclusive in the showcase was a proper introduction to your neighbour, the Yolf. Sometimes it visit…
Announcement1 changeGameplay - Mandrake
Preposterously Luscious
Chris Gardiner - Failbetter's Narrative Director and lead writer on Mandrake - and senior artist Erion Makuo talk about their character design process. Chris: Erion Makuo, we meet again. Erion: Chris Gardiner, my friend…
Announcement9 changesWorkshopGameplay - Mandrake
The Chaos of Nature
Until now, we’ve mostly been working in Fallen London, a setting that substantively takes place in a cave, with little in the way of sunlight, seasons, or real weather. In Mandrake, we’re making a new visual world from…
Patch notes2 changesGameplay - Mandrake
A Mandrake by Any Other Name
The mandrake root has been a staple of folklore and magic for well over a thousand years. Often eerily human in shape, with little arm- and leg-roots sprouting from its 'torso', it was assumed – due to the magical princ…
Patch notes3 changesGameplayMaps - Mandrake
Home and Hearth
We're so happy to report that Mandrake has sailed past 50,000 wishlists, and counting. It's wonderful to share our game with you and see your enthusiasm in return! Today, we present a conversation between Erion Makuo, S…
Store8 changesWorkshopUI/audio - Mandrake
Really, no cannibalism?
Yes, there is technically cannibalism in every other game we've made. But you can't eat people in this one. We knew it would disappoint some of you, but we didn't expect the outpouring of anguish at not being able to ha…
Announcement13 changesGameplayCompatibility - Mandrake
Welcome to Chandley
Hello everyone, and thank you for the warm reception you've given to Mandrake so far! We're doing a Q&A on Discord this Thursday if you have any questions for us. Until then, here's Chris Gardiner, lead writer on Mandra…
Announcement2 changesGameplayPerformance






