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Steam News25 March 20179y ago

Update: Card Packs and Specialty Cards

Happy to announce this update as it brings some much needed features to the card library. Manastorm now has a concept of card packs that will be unlocked throughout game play. The new card pack contains specialty cards.

Full notes

Full Manastorm: Champions of G'nar update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHappy to announce this update as it brings some much needed features to the card library. Manastorm now has a concept of card packs that will be unlocked throughout game play. The new card pack contains specialty cards. These are cards that can do things conditionally based on what's on the battle field. It also contains some new minions. Putting the groundwork in for these specialty cards will make adding the backlog of new cards a lot easier and will allow me to spend time focusing on Multiplayer and then Deck Building. Specialty Cards: - Mage's Intellect - Draw 2 Cards - Fire Storm - Deal 2 Damage to all enemy minions - Spiritual Light - Restore 2 health to the player - Orc Warrior - Gain +1/+1 for each other friendly minion on the battle field Minions: - Crawler - 2/2 for 3 mana - Mountain Dragon - 7/8 for 9 mana I've also added a card deck in game which has a UI element to tell you how many cards are in your deck. The cards now spawn from this deck instead of appearing out of thin air. Until deck building is finished the game currently shuffles 2 of each card in the library into your deck. You also get a free card on the first turn. There has been some bug fixes and some improvements to the interactions. Fewer things such as paper scroll will collide with the cards making life a little easier. The card text has been updated to be easier to read. Miniature minions in the mountain tower can be picked up.. for fun. Thanks everyone for your patience getting this first feature update out since launch. I'm now working on the second update and it will not take as long as the first to release. You can see the progress of the card library in this google sheet. I've reached out to the card game builders guild on facebook and some of the people on there have been helping me define new cards. https://docs.google.com/spreadsheets/d/1dOqfPELTW3ZcgG_QA3cw0l-bbeMcyBvsv-vW74BkTqk/edit?usp=sharing P.S. I put together two videos of the game with commentary if you are interested in maybe learning a bit more about what I think of the game and its direction. I did these videos for a submission to IndieCade. https://www.youtube.com/watch?v=JtiWta5HVig https://www.youtube.com/watch?v=_Tqibpuw1mc&t=12s

Manastorm: Champions of G'nar changes

  • Stormhero
addedHappy to announce this update as it brings some much needed features to the card library. Manastorm now has a concept of card packs that will be unlocked throughout game play. The new card pack contains specialty cards. These are cards that can do things conditionally based on what's on the battle field. It also contains some new minions. Putting the groundwork in for these specialty cards will make adding the backlog of new cards a lot easier and will allow me to spend time focusing on Multiplayer and then Deck Building. Specialty Cards: - Mage's Intellect - Draw 2 Cards - Fire Storm - Deal 2 Damage to all enemy minions - Spiritual Light - Restore 2 health to the player - Orc Warrior - Gain +1/+1 for each other friendly minion on the battle field Minions: - Crawler - 2/2 for 3 mana - Mountain Dragon - 7/8 for 9 mana I've also added a card deck in game which has a UI element to tell you how many cards are in your deck. The cards now spawn from this deck instead of appearing out of thin air. Until deck building is finished the game currently shuffles 2 of each card in the library into your deck. You also get a free card on the first turn. There has been some bug fixes and some improvements to the interactions. Fewer things such as paper scroll will collide with the cards making life a little easier. The card text has been updated to be easier to read. Miniature minions in the mountain tower can be picked up.. for fun. Thanks everyone for your patience getting this first feature update out since launch. I'm now working on the second update and it will not take as long as the first to release. You can see the progress of the card library in this google sheet. I've reached out to the card game builders guild on facebook and some of the people on there have been helping me define new cards. https://docs.google.com/spreadsheets/d/1dOqfPELTW3ZcgG_QA3cw0l-bbeMcyBvsv-vW74BkTqk/edit?usp=sharing P.S. I put together two videos of the game with commentary if you are interested in maybe learning a bit more about what I think of the game and its direction. I did these videos for a submission to IndieCade. https://www.youtube.com/watch?v=JtiWta5HVig https://www.youtube.com/watch?v=_Tqibpuw1mc&t=12s

Happy to announce this update as it brings some much needed features to the card library. Manastorm now has a concept of card packs that will be unlocked throughout game play. The new card pack contains specialty cards. These are cards that can do things conditionally based on what's on the battle field. It also contains some new minions. Putting the groundwork in for these specialty cards will make adding the backlog of new cards a lot easier and will allow me to spend time focusing on Multiplayer and then Deck Building. Specialty Cards: - Mage's Intellect - Draw 2 Cards - Fire Storm - Deal 2 Damage to all enemy minions - Spiritual Light - Restore 2 health to the player - Orc Warrior - Gain +1/+1 for each other friendly minion on the battle field Minions: - Crawler - 2/2 for 3 mana - Mountain Dragon - 7/8 for 9 mana I've also added a card deck in game which has a UI element to tell you how many cards are in your deck. The cards now spawn from this deck instead of appearing out of thin air. Until deck building is finished the game currently shuffles 2 of each card in the library into your deck. You also get a free card on the first turn. There has been some bug fixes and some improvements to the interactions. Fewer things such as paper scroll will collide with the cards making life a little easier. The card text has been updated to be easier to read. Miniature minions in the mountain tower can be picked up.. for fun. Thanks everyone for your patience getting this first feature update out since launch. I'm now working on the second update and it will not take as long as the first to release. You can see the progress of the card library in this google sheet. I've reached out to the card game builders guild on facebook and some of the people on there have been helping me define new cards. https://docs.google.com/spreadsheets/d/1dOqfPELTW3ZcgG_QA3cw0l-bbeMcyBvsv-vW74BkTqk/edit?usp=sharing P.S. I put together two videos of the game with commentary if you are interested in maybe learning a bit more about what I think of the game and its direction. I did these videos for a submission to IndieCade. https://www.youtube.com/watch?v=JtiWta5HVig https://www.youtube.com/watch?v=_Tqibpuw1mc&t=12s

Source

Steam News / 25 March 2017

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