Full notes
Full Manahex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
The big thing with this patch is game balance, here are the highlights:
The 'Haze' card that has been wreaking havoc in the meta for the last few days has been made a lot weaker. It now takes 2 hp to activate (rather than just 1) and it also makes your unit get -1 power until end of turn, making repeated attacking much less effective. The card is still being carefully watched, and if it keeps being a problem additional measures against it will be taken.
'Reinforced Walls' now only adds 1 armor (and no Spell Immunity).
'Sentry Tower' now has one less hp.
The ability on 'Moving Castle' only affects creatures (not all units).
The struggle to make 'Buoy' playable continues :) It has been granted two more keywords; Spell Immunity and Duelist.
'Final Concoction' isn't legendary anymore, that was a typo when it was introduced in version 1.3.0.
The following units have had their cost/power/hp/speed adjusted in various ways: Dark Princess, Mist Troll, Forest Troll, War Elephants, Snurk, Sly Dragon, Shady Marketplace, Desert Troll, Loyal Knight, Backstabber, Imp Renegade. Some for the better and some for the worse!
There are also a few important bug fixes:
Now each player receives a starting hand even when the last player times out in the first round of the game.
You can't accidentally play cards from hand while choosing a target for an ability.
Only players who have played at least one complete game (resulting in a win/loss/draw) are listed in the rankings.
Flying units that are pushed off the game board will die instead of being stuck indefinitely (this fix only affects matches played with card pool version 4 and above).
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
