Full notes
Full Manacaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Maps
- Events
- Balance
New Features
Visual combat resolve revamped.
During best of 3 the loser of the round will now get to pick who goes first next round.
Surrender rounds when not in one-game
Improvements
Check renamed to Pass, End Deploy renamed to End Phase.
Naming/wording improvements for various notifications and match UI elements.
Discard windows order in hierachy adjusted to make them appear on top of all non notification/tutorial elements.
(Tutorial Match) Various UI improvements and fixes for scaling and to match the highlighted element(s)
Tutorial revamped and updated to new script.
Welcome panel for first time players recreated in UI toolkit and can now be reopened from the bottom bar.
Parry reset between phases removed.
Parry shield effect added that takes hits and breaks when cap reached.
Mulligan window resized to fit under the top header, this moved the keeping x cards .. text now a seperate floating box in the bottom right corner.
Tutorial mulligan2 panel adjusted for the new mulligan window size.
Attacker and Blocker selection windows resized, structured, positioned to not block the header and to fully hide again apart for the button.
Bug Fixes
Card ID being shown in life gain notifications.
Top bar deck/discard/hand amount label blocking the tooltip hover.
Incoming Attackers list not clearing on match reset -> this leads to the next match starting with blocker selection window open with any remaining incoming attackers.
Mana available indicator for opponent reading the player mana availability instead of opp.
(Tutorial match) Next panel after loyal gatewarden deploy prematurely flashing visible after the deploy.
Unequipping items causing a disconnect when server tries to add inventory interaction log due to a wrong reference.
Adventure mode map icons targetable while not in adventure mode.
Active deck for constructed mode validating the wrong drop down selections during match accept.
Multi target Or actions labels missing.
Music audio setting not matching master after system change (appearently master does not include music here somehow).
Unblocked cards without alert and with twinstrike tapping after ambush step.
Disconnects not showing the correct screen after disabling the main UI.
Heavy damage moving on while attackers are dead -> needs more testing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
