Full notes
Full Mana Expel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Mana Expel changes
We're thankful for the feedback we received and we're working on adressing some of them. This game was always supposed to be tough to master but from what we've gathered we've overtuned the difficulty even if just a little, we've updated a few things to make them a little better and we will continue to make changes if they're necessary.
Thank you for the few people that showed genuine interest in the game and believes in its potential- we know this game is rough around the edges but we believe in the game's potential more than ever after the kinds word some of you shared.
We missed the timing to do an announcement post on the last update, in fact, you might have played the demo on the 1.0.4 version. We're sorry about that. Regardless, here's all the changes for both updates:
1.0.4-
Changed Lucia's room to make her daggers have better contrast against background, this may be revisited.
Changed barbed wires to have better contrast against the background.
Fixed activation platforms being out of reach on second level.
Made Grunt's (Green headband enemy) projectiles a little easier to dodge.
Increased Grunt's projectiles's charge time, making it easier to stun them out of it.
Removed AOE from Ghoul's (Sewer enemy) daggers and made them a little more manageable to dodge.
Made aim with lock-on turned on a little more obvious- We'll continue to improve on this aspect.
1.0.5-
Added "ghosts" on the tutorial that provide a visual demonstration of the currently activated tutorials.
Increased the size of the arrows symbols in the kits menu and on the top-left of the screen.
Some small level design updates and visual changes.
Everything is still subject to change and any and all feedback are still very much welcomed. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
