In this update3
Full notes
Full Mana Chess update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Mana Chess changes
The Mana Chess team is working on larger game-progression changes that we intend to release with the next few updates. In the meantime, we've tweaked existing systems that were somewhat clunky, and added some exciting abilities:
New Abilities
Attunement - (Passive) - Crucial for spell-based builds, Attunement makes the first magical ability you use each combat cost less mana.
Flurry - (Active) - an inexpensive ability that damages nearby enemies. When lethal, its cooldown is refreshed.
Deadly Sequence - (Active) - A devastating melee attack that damages your target and enemies adjacent to them.
System Tweaks
Arcing-path projectiles now have visual indicators.
Improved clarity of unit summoning.
Made changes to Cyclops enemy behavior to make it more intuitive to fight.
Fixed several issues around finishing the game and the credits sequence.
Source
Changelog.gg summarizes and formats this update. How we read updates.
