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Steam News16 May 20224y ago

Patch v1.0.5 - Early Additions

The Mana Chess team is working on larger game-progression changes that we intend to release with the next few updates.

In this update3

Full notes

Full Mana Chess update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedNew AbilitiesAttunement - (Passive) - Crucial for spell-based builds, Attunement makes the first magical ability you use each combat cost less mana.
changedNew AbilitiesFlurry - (Active) - an inexpensive ability that damages nearby enemies. When lethal, its cooldown is refreshed.
addedSystem TweaksArcing-path projectiles now have visual indicators.
changedSystem TweaksImproved clarity of unit summoning.
fixedSystem TweaksFixed several issues around finishing the game and the credits sequence.

Mana Chess changes

changedAttunement - (Passive) - Crucial for spell-based builds, Attunement makes the first magical ability you use each combat cost less mana.
changedFlurry - (Active) - an inexpensive ability that damages nearby enemies. When lethal, its cooldown is refreshed.
addedArcing-path projectiles now have visual indicators.
changedImproved clarity of unit summoning.
fixedFixed several issues around finishing the game and the credits sequence.

The Mana Chess team is working on larger game-progression changes that we intend to release with the next few updates. In the meantime, we've tweaked existing systems that were somewhat clunky, and added some exciting abilities:

New Abilities

  • Attunement - (Passive) - Crucial for spell-based builds, Attunement makes the first magical ability you use each combat cost less mana.

  • Flurry - (Active) - an inexpensive ability that damages nearby enemies. When lethal, its cooldown is refreshed.

  • Deadly Sequence - (Active) - A devastating melee attack that damages your target and enemies adjacent to them.

System Tweaks

  • Arcing-path projectiles now have visual indicators.

  • Improved clarity of unit summoning.

  • Made changes to Cyclops enemy behavior to make it more intuitive to fight.

  • Fixed several issues around finishing the game and the credits sequence.

Source

Steam News / 16 May 2022

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