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Steam News16 January 20188y ago

Patch 1.3.4

Updated translations for German, French, Spanish and Hungarian - Regions under attack made more obvious - Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hos

Full notes

Full Man O' War: Corsair - Warhammer Naval Battles (Classic) update

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What changed

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fixedUpdated translations for German, French, Spanish and Hungarian - Regions under attack made more obvious - Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally) - Added diplomatic status info to fleets when selected on map - Quest icons stay toggled off on saving/loading - Ex-crew on shore leave now appear first in the tavern - Captured ports no longer spawn Guard ships of the wrong faction - Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town. - Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern. - Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded). - Individual ship upgrades now sell for the same as the gold increase provided to a sold ship - Heal spell cures unconscious crew - Port defences will always be of the correct faction on loading. - Fixed Monte Castillo's towers not saving their state properly - Fixed newlines on end of translations causing buttons to scale strangely

Man O' War: Corsair - Warhammer Naval Battles (Classic) changes

fixedUpdated translations for German, French, Spanish and Hungarian - Regions under attack made more obvious - Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally) - Added diplomatic status info to fleets when selected on map - Quest icons stay toggled off on saving/loading - Ex-crew on shore leave now appear first in the tavern - Captured ports no longer spawn Guard ships of the wrong faction - Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town. - Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern. - Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded). - Individual ship upgrades now sell for the same as the gold increase provided to a sold ship - Heal spell cures unconscious crew - Port defences will always be of the correct faction on loading. - Fixed Monte Castillo's towers not saving their state properly - Fixed newlines on end of translations causing buttons to scale strangely
  • Updated translations for German, French, Spanish and Hungarian - Regions under attack made more obvious - Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally) - Added diplomatic status info to fleets when selected on map - Quest icons stay toggled off on saving/loading - Ex-crew on shore leave now appear first in the tavern - Captured ports no longer spawn Guard ships of the wrong faction - Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town. - Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern. - Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded). - Individual ship upgrades now sell for the same as the gold increase provided to a sold ship - Heal spell cures unconscious crew - Port defences will always be of the correct faction on loading. - Fixed Monte Castillo's towers not saving their state properly - Fixed newlines on end of translations causing buttons to scale strangely

Source

Steam News / 16 January 2018

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