Full notes
Full Mama's Sleeping Angels update
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What changed
- Gameplay
- Store
Mama's Sleeping Angels changes
Back on fixing, day 4 updates
- Once again, back 2 the kisseradded two completely separate systems on top of the existing one that monitors and attempts to unlock the kisser stuff for players when the conditions are met to do so.
Added more handling of the race condition that was making clients load in as RJ instead of their chosen cosmetics.
The intimator only pulls you for 3 seconds (was 6) and no longer changes your FOV
Changed ceiling collision in the mall halls so players shouldn't get ejected w/ no way to enter from nuke shenanigans.
Rust spider was able to trap players against walls. I made it not try to get as close to the player
and it also moves a few feet away in a random direction after hurting the player b4 going back to dormant state.
Press reload at the snow globes to randomly select from the available ones
Players should no longer find masks appearing over their first person vision.
Circus level has a system to prevent the railroad from blocking the exit to the home base. Tested 100 iterations of the level gen and found no offenders.
Mouse sens and y invert now is actually applied to decapitated heads
People getting a never ending loading screen when joining lobbies should see it end after 15 seconds and be displayed an error message if there was an issue
Decapitated heads will teleport to the top of any ladders they touch throughout the entire game. This may cause the head to go into walls in very specific situations but detonation is always an option to escape.
heads will break windows if they hit them with some force. same with items. (both of these have always actually been features i didnt add these today)
Source
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