Full notes
Full MALWARE Rewritten update
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What changed
- Gameplay
MALWARE Rewritten patch 1.0.5 has been released.
Added autofire.
Changed difficulty text (CASUAL->NORMAL, NORMAL->HARD, HARD->EXTREME)
(Hopefully) Covered some various spots around areas that would cause the player to get out of bounds.
Player's life counter now resets back to 3 on (Now HARD) difficulty at the start if each level in case if they have less.
Added some gravity reset areas around levels with inverted gravity to prevent players from going to irrelevant areas.
Fixed player dying because of a "collision" with beams when they shouldn't collide.
After some thinking, the game is indeed way more enjoyable to play on casual than it is on "normal" mode, while normal difficulty was the intended way to play, it heavily relied on the player already knowing what to do and, was kind of hard because of that. Figuring it was kind of, wrong, the difficulty names have been changed so that casual difficulty is now THE normal difficulty to start with.
And a reminder, there are no bonuses for playing on different difficulties, and no achievements tied to them too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
