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Full Malleus Cocconum: The Heiress update
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What changed
- Gameplay
- Events
Malleus Cocconum: The Heiress changes
Dear players,
I’m Dan, the lead developer of this game. We’re currently working on Chapter 4, and with this post, I’d like to speak to you more personally—about what’s been happening behind the scenes, and what lies ahead.
Over the past few months, a lot has changed in my life. I moved to a new home. I ended a three-year relationship. My co-developer, Imiýta, left the team due to personal reasons. A close family member was diagnosed with cancer and underwent surgery.
And yet, through it all, I never stopped working on this project. In a way, this game has become my emotional anchor. What keeps me going isn’t just passion—it’s your anticipation. It’s every comment, every walkthrough, every fan illustration and piece of merch that reminds me: this world we’re building matters to someone out there.
We are still on track to release the full Antonio route on September 12 in Simplified Chinese. It will include four main endings and two hidden ones. This is a complete, self-contained story that will reveal the secrets behind Arenda’s family—and the unspeakable truths hidden within the school.
Unfortunately, the English and Traditional Chinese versions will not be ready by then. After the August update, I plan to take a short break to rest and recover. Our current goal is to release the English version by November, alongside the glossary system —a new feature to help players better follow the characters, lore, and narrative threads in this intricate world. In the meantime, we’ll be fixing minor bugs based on your feedback.
Looking further ahead, we plan to begin Mika’s route in the first half of 2026. This will be a brand-new storyline, equal in scale to Antonio’s arc, and it will delve into deeper secrets and reveal the hidden structure of this world.
Lastly, I want to say: Being able to make this project is already a privilege. But even more so, it’s been a gift to meet all of you through it. Thank you for loving the first two chapters. So far, we’ve received zero negative reviews, and the responses you’ve left show a deep understanding of the story. That, more than anything, is the greatest reward for me as a writer.
Thank you for buying this game. Thank you for recommending it to your friends. I’ll continue doing my best to bring you stories that are rich, dark, and meaningful.
See you in August.
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