Full notes
Full Mall Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Rivals! This is a major update — Build 0.3.0 is now live on the main build. 🏷️ 20% off for a limited time!
What changed
- Store
- Gameplay
- Workshop
- Balance
- Performance
Mall Rivals changes
⚠️ We strongly recommend starting a fresh save for the best experience. Old saves may cause issues due to the large number of changes in this update.⚠️
Key Changes:
3 New stores — Butcher, Perfume, and Tobacco shop
3 Stores reworked — Fashion, Beauty, and Book stores have been completely revised
Board meetings completely reworked — New proposals, voting, and effects
Modding & Steam Workshop — Modding support is now active
Economy overhaul — Attractiveness, cleanliness, and product variety now directly affect your customer count and general economy balancing across all store types
Employee system improvements — Smarter and more reliable workers
Customer patience — Customers no longer wait forever at the register, they'll leave if they lose patience
New cash register types — Added new register variants, each with a different customer queue capacity
Major performance fix — Lag/FPS issues that worsened in later game days resolved
In-store billboards updated — Most AI art replaced with new hand-crafted visuals, more coming soon
Countless bug fixes and improvements (honestly too many to list, we lost count)
Thanks for sticking with us, your feedback and bug reports are what makes this game better every update. Found a bug? Let us know on our Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
