Full notes
Full Mall Rivals update
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Repeated intro
Hello Rivals!
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
- Performance
Mall Rivals changes
Key Changes:
Thievery is here — Boxes in corridors are no longer a violation. Steal your rivals' goods! Toggle thievery and police on/off in lobby settings.
Bulk Pricing Tools — Set all prices to market value or adjust by percentage in one click.
Register queues capped at 3 — No more endless customer lines blocking your store.
Lobby Presets — Jump into action faster with preset configurations, though we still highly recommend customizing the settings to suit your playstyle.
Floor arrows — Never get lost on the way to the boardroom again.
Shelves glow when restocking — Matching shelves light up when you carry a box.
Session sharing — Session code and host IP now visible in Player Management for easy invites.
New Features [NEW]
Shelves with matching products now glow when carrying a box, making restocking easier
Bulk Pricing Tools: Set all to market price or adjust by percentage in one click
Product sorting and search in the price management panel
On-screen notifications for purchases, sales, fines, loan issues, and board meeting results
Floor arrows now guide you to the boardroom during board meetings
Tutorial steps show floor arrows pointing the way to your next objective
Lobby Presets: Select presets when creating a lobby to quickly jump into the action
Hosts can now toggle session visibility (Public/Private) from the Player Management panel during gameplay
Session code and host IP are shown in the Player Management panel for easy sharing with friends
Storage rooms now have door frames around their entrances
User Interface [UI]
Redesigned top HUD: Day, time, and balance are now in one clean panel. Mall tier progress now shows individual requirements with clear progress tracking
Prices now show a warning when set above what customers will pay
Clearing a shelf label now shows the product or furniture name in the hint so you know what you're removing
Adjustments [TUNE]
Boxes left in corridors are no longer a violation (let the thievery begin!)
Customers now prefer less crowded stores when choosing where to shop first
Cash register queues are now limited to 3 customers
Bug Fixes [FIX]
Storage room doors no longer visually shrink or stretch when opening and closing
Furniture placement now requires more clearance around worker positions, preventing tight placements where employees can't fit
Customer queues at cash registers no longer extend outside the store when the register is placed near the entrance
Mall tier now properly upgrades from Premium to Luxury
You won't be able to move out of the mall because of collider issues anymore
Stockers no longer ignore racks with labels
Currency amounts no longer display with wrong separators on some systems
ShameTV now shows proper station names instead of code names
Products from other store types can no longer be stocked on shelves or appear in the price management panel
Vending machines no longer become permanently unusable after a day ends
Vending machines no longer sell products with unknown prices
Shopping bags and reaction bubbles no longer float in mid-air when their customer is too far away to be visible
Player names no longer overlap with characters during board meetings
Resolution settings are now saved and loaded properly
Loaner dialogues fixed
Employee hire button is now disabled when you can't afford the hiring fee
Performance [PERF]
Entrance doors now properly respond to LOD quality settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
