Helpful Additions to the Map of the Woods, Update News
The Cairn and the Crossroads is coming soon. Along with the DLC's new spells, witch classes, items, and creatures, I will add something for all players, both those with and without the DLC -- story markers on the Map of
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Full Malkin update
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What changed
0 fixes3 additions1 change0 removals
Maps
Gameplay
addedThe Cairn and the Crossroads is coming soon. Along with the DLC's new spells, witch classes, items, and creatures, I will add something for all players, both those with and without the DLC -- story markers on the Map of the Woods.
changedIn development, I at first didn't want the map to have any markers at all except for the landmarks players discovered as they explored. I suppose this is because I wanted people to get lost a little and to be surprised.
addedBut Malkin has a fairly demanding timeline, and I didn't want players to get lost for too long; that "Now what?" feeling can be a bad thing. So I added the blue markers the year before release. Each blue diamond corresponds to a point of interest -- a part of the main quest, a side quest, or just something unusual. Hopefully, this would keep players exploring.
addedSo now I've added red Xs to every location that has something to do with the main story. One nice thing about Malkin's story is that there's no set order in which these locations have to be investigated. For those who buy the DLC, I've also added a yellow X to indicate where they can find the DLC quest.
Malkin changes
addedThe Cairn and the Crossroads is coming soon. Along with the DLC's new spells, witch classes, items, and creatures, I will add something for all players, both those with and without the DLC -- story markers on the Map of the Woods.
changedIn development, I at first didn't want the map to have any markers at all except for the landmarks players discovered as they explored. I suppose this is because I wanted people to get lost a little and to be surprised.
addedBut Malkin has a fairly demanding timeline, and I didn't want players to get lost for too long; that "Now what?" feeling can be a bad thing. So I added the blue markers the year before release. Each blue diamond corresponds to a point of interest -- a part of the main quest, a side quest, or just something unusual. Hopefully, this would keep players exploring.
addedSo now I've added red Xs to every location that has something to do with the main story. One nice thing about Malkin's story is that there's no set order in which these locations have to be investigated. For those who buy the DLC, I've also added a yellow X to indicate where they can find the DLC quest.
The Cairn and the Crossroads is coming soon. Along with the DLC's new spells, witch classes, items, and creatures, I will add something for all players, both those with and without the DLC -- story markers on the Map of the Woods.
In development, I at first didn't want the map to have any markers at all except for the landmarks players discovered as they explored. I suppose this is because I wanted people to get lost a little and to be surprised.
But Malkin has a fairly demanding timeline, and I didn't want players to get lost for too long; that "Now what?" feeling can be a bad thing. So I added the blue markers the year before release. Each blue diamond corresponds to a point of interest -- a part of the main quest, a side quest, or just something unusual. Hopefully, this would keep players exploring.
But currently, there are lots of blue diamonds and no easy way to distinguish between what's important for the story and what's just IMO cool to see.
So now I've added red Xs to every location that has something to do with the main story. One nice thing about Malkin's story is that there's no set order in which these locations have to be investigated. For those who buy the DLC, I've also added a yellow X to indicate where they can find the DLC quest.
You can expect these updates when the DLC comes out.