In this update1
Full notes
Full Malignant Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes0 additions3 changes0 removals
- Fixes
- Balance
- Performance
- UI and audio
- Gameplay
fixedPatch notesFixed: No enemies on Torment after level 50.
fixedPatch notesBalance: Difficulty balance fixed
fixedPatch notesFixed: Only the recently spawned enemies go to the hero.
changedPatch notesPerformance improvement on pathfinding (+4-5 FPS)
fixedPatch notesFixed: Legendary notifications UI overlapping.
fixedPatch notesFixed: Giant slime is attacking enemies instead of running away from the hero.
Malignant Survivors changes
fixedFixed: No enemies on Torment after level 50.
fixedBalance: Difficulty balance fixed
fixedFixed: Only the recently spawned enemies go to the hero.
changedPerformance improvement on pathfinding (+4-5 FPS)
fixedFixed: Legendary notifications UI overlapping.
Patch notes
Fixed: No enemies on Torment after level 50.
- BalanceDifficulty balance fixed
Fixed: Only the recently spawned enemies go to the hero.
Performance improvement on pathfinding (+4-5 FPS)
Fixed: Legendary notifications UI overlapping.
Fixed: Giant slime is attacking enemies instead of running away from the hero.
- ChangeEnergy ball sound changed.
- BalanceExplosive mine time difference between mine throw reduced to 0.5 from 1.
Source
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