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Steam News27 July 20261mo ago

Major Demo Update - Controller Support and more!

Since the demo's release, the team's been hard at work addressing the mounds of feedback we've received from the community. Here's a sneak peek at what's coming!

In this update3

Full notes

Full Malice in Wonderland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedFinal Stand ImprovementsFinal stand was not staying true to the experience players were signing up for when playing Malice in Wonderland. The fast paced chaotic action was cut short, and replaced with boring kiting gameplay.
addedFinal Stand ImprovementsTo address this, we've added Teacups that fall from the sky during final stand . These start out slow, spawning once every few seconds. Over time, the rate at which they appear escalates to provide a truly chaotic experience while maintaining the essence of "Don't Get Hit!" With this change, Nightmare mode should feel significantly more Nightmare-ish.

Malice in Wonderland changes

changedFinal stand was not staying true to the experience players were signing up for when playing Malice in Wonderland. The fast paced chaotic action was cut short, and replaced with boring kiting gameplay.
addedTo address this, we've added Teacups that fall from the sky during final stand . These start out slow, spawning once every few seconds. Over time, the rate at which they appear escalates to provide a truly chaotic experience while maintaining the essence of "Don't Get Hit!" With this change, Nightmare mode should feel significantly more Nightmare-ish.

Since the demo's release, the team's been hard at work addressing the mounds of feedback we've received from the community. Here's a sneak peek at what's coming!

Final Stand Improvements

Final stand was not staying true to the experience players were signing up for when playing Malice in Wonderland. The fast paced chaotic action was cut short, and replaced with boring kiting gameplay.

To address this, we've added Teacups that fall from the sky during final stand. These start out slow, spawning once every few seconds. Over time, the rate at which they appear escalates to provide a truly chaotic experience while maintaining the essence of "Don't Get Hit!" With this change, Nightmare mode should feel significantly more Nightmare-ish.

We'd love to hear your feedback on this feature after you give it few runs!

Controller Support

Steam post image

We got tons of requests for Malice in Wonderland to support controllers. We are happy to announce the game will be compatible with Xbox controllers when the update drops!

Updates like this are bound to come with some quirks. Let us know if you run into any issues!

These updates will drop Wednesday 7/29 at 2 PM PST. We'll send out a more detailed set of patch notes in our Discord closer to release!

Source

Steam News / 27 July 2026

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