In this update3
Full notes
Full Malice in Wonderland update
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What changed
- Gameplay
Malice in Wonderland changes
Since the demo's release, the team's been hard at work addressing the mounds of feedback we've received from the community. Here's a sneak peek at what's coming!
Final Stand Improvements
Final stand was not staying true to the experience players were signing up for when playing Malice in Wonderland. The fast paced chaotic action was cut short, and replaced with boring kiting gameplay.
To address this, we've added Teacups that fall from the sky during final stand. These start out slow, spawning once every few seconds. Over time, the rate at which they appear escalates to provide a truly chaotic experience while maintaining the essence of "Don't Get Hit!" With this change, Nightmare mode should feel significantly more Nightmare-ish.
We'd love to hear your feedback on this feature after you give it few runs!
Controller Support
Steam post image
We got tons of requests for Malice in Wonderland to support controllers. We are happy to announce the game will be compatible with Xbox controllers when the update drops!
Updates like this are bound to come with some quirks. Let us know if you run into any issues!
These updates will drop Wednesday 7/29 at 2 PM PST. We'll send out a more detailed set of patch notes in our Discord closer to release!
Source
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