Full notes
Full Malebolgia update
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Repeated intro
Hello everyone, A new update for Malebolgia is now online. It is with great pleasure that I announce that the game is fully playable from start to finish. This means that the structure and content of the game will not see any significant changes. All the areas and the enemies within are in place. The cutscenes are set and storyline completed. This however does not mean that the game is final; Dialogue will be tweaked, sound effects added and adjusted, animations improved and gameplay refined. Your input and feedback are incredibly important in this phase of development, so I look forward to reading your comments in the Steam Community forum.
What changed
- UI and audio
- Maps
- Gameplay
- Events
- Compatibility
Malebolgia changes
Update Notes:
New map system with area names and zone movement.
New tutorial and load screen combat arena.
Canto 4, 5 and the Epilogue have been added.
A new area to explore.
Half a dozen new bossfights to challenge you.
New cutscenes and story content.
Tweaked controls and enemy AI.
More spiders. :)
Various bug fixes and tweaks.
I apologize for not being able to hit the original targeted release of February 2015. Given the timing of this update, I can however do my best to have the final version done by the end of April. In the mean time, I will be working on polishing and upgrading the game. This work also includes a Mac and Linux version, Steam Achievements and Trading Cards. I would also like to take this chance to note that Kotaku and GiantBomb have graciously featured Malebolgia. It's a pleasure to see that members of the professional press have enjoyed the game. Finally, I can confirm that Malebolgia will be making its way to the WiiU console, sometime after the PC release. And to those looking forward to playing Bloodborne, happy hunting! Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
