Full notes
Full Malebolgia update
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Repeated intro
Hello everyone, A new update for Malebolgia is now online. It took a bit longer than usual, sorry! It has substantial improvements and additions to the combat.
What changed
- Gameplay
- UI and audio
- Balance
Malebolgia changes
Update Notes:
The Backdash has been split into two: A short Block, and a quick Evade.
The Block (X Key, Left Bumper or Hold back and Attack) will deflect most enemy attacks, but it will not move you back as the old Backdash did. This means you stay within enemy range and will have to time to block successive hits better.
The Evade (E Key or B Button) will very quickly move the Player back, but it lacks any invincibility frames.
You can cancel into Block or Evade near the end of any standard attack.
Enemy attacks have a stronger divide into blockable or unblockable. Attacks that can be blocked are normal physical moves. Attacks that cannot be blocked are grabs and fire or magic moves.
Unblockable attacks have a visual cue (enemy's eyes flash).
New variations of the Goblin and the Ghoul.
Change to the Torch attack: It uses up no health, can be executed with the F Key, and does less damage to enemies. However it still interrupts their animations and it can be used to burn wooden shields (or paintings!).
Changes to enemy placement and frequency.
New "Hellfire" version of enemies. Random chance of spawning these invincible demons upon death of the enemy. Run away!
Various bug fixes and tweaks.
I am very interested in hearing feedback on these changes to the controls and enemy AI. I am especially interested in comments on the division between Block and Evade, blockable and unblockable attacks. Please leave your thoughts in the Community forum. Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
